Last seen September 20, 2026
Posted September 10, 2026 · 10 days ago
Est. expiry October 15, 2026

Studio Tools Lead

Helsinki
OnsiteFull-time, Executive
Estimated €2,723 - €3,159
At a glance

Studio Tools Lead at Supercell; build and lead core editor/tooling team.

Original job description

Own the vision and strategy for Studio Tools: define what Supercell's editor and tooling suite should become, and build the clarity needed to get there. Define the golden path: what the ideal, yet pragmatic editor experience looks like for a Supercell game team, from day one of a new game to live games that have been running for 10+ years. Set the direction for a full-featured, professional-grade editor that any new game at Supercell would choose to build on. Own the Studio Tools scope end-to-end: how content is created in our games, including the editor, art pipelines, DCC tooling, and everything game teams use to interact with Titan. Shape this new team from the ground up: its structure, culture, and how the combined editor and art pipelines capabilities work together. Balance two demands at once with a converging toolset: actively support live game teams so they can reach their ambitions, while giving new games solutions they want from day one. Lead a multi-disciplinary team of engineers, UX designers, and tech artists, setting high standards across all three disciplines and growing strong talent. Contribute to Titan's leadership as a whole, not just your own team's scope. Be the domain owner game teams turn to for editor, tooling, and art pipeline specifics. Understand their needs deeply and let those needs drive delivery. Own the Studio Tools roadmap and its delivery across editor and art pipelines. Partner with the Product Lead, who sets Titan-level priorities and sparring on your roadmap, while you own scope, sequencing, and execution within the domain. Communicate progress clearly to game teams and Titan leadership.

The text above is the employer's original job description, extracted as written. Other details on this page, like salary, responsibilities, and requirements, are interpreted from that text by our system, not values the employer explicitly confirmed, so treat them as our best interpretation rather than verified facts.

Skills & Technologies
Editor ToolingDCC ToolingGame Development Workflows
How this salary compares
Estimated €2,723 - €3,159Est. take-home €2,197 - €2,470

Estimated from 3,561 comparable listings

17% below this company
€2,100€2,941 median€5,000
Responsibilities
  • Own the vision and strategy for Studio Tools: define what Supercell's editor and tooling suite should become, and build the clarity needed to get there.
  • Define the golden path: what the ideal, yet pragmatic editor experience looks like for a Supercell game team, from day one of a new game to live games that have been running for 10+ years.
Requirements
  • A track record of building and leading high-performing teams in tools, editor, or developer platform domains.
  • A deep understanding of game development workflows: you know what it takes to build tooling that artists, designers, and engineers actually want to use.
Financial overview
€1694.5M
Revenue
€239.9M
Profit
14.0%
Profit margin
Supercell Oy logo
SupercellOy · 38 open roles
Top locations: Helsinki, Finland · 244 · London, United Kingdom · 61 · Remote - Global · 35+10 other locations
View company
Current open roles at Supercell Oy on JobCrawls
LocationActive listings
Helsinki, Finland244
London, United Kingdom61
Remote - Global35
Shanghai, China5
San Francisco, USA3
Seoul, Korea3
London, UK3
Helsinki3
San Francisco, United States2
Seoul, South Korea2
Remote - Europe2
Shanghai1
London1
Current role mix at Supercell Oy on JobCrawls
Role typeActive listings
Software Engineer36
Human Resources Specialist24
Product Manager19
Marketing Specialist17
Data Scientist5
Data Analyst5
Product Marketing Manager4
Game Designer4
Data Engineer4
Product Designer4
Game Programmer4
Intern4
Server Engineer3
Project Manager3
Community Manager3
Manager3
Designer3
Researcher3
Live Ops Designer3
Head of R&D2
Tools & Automation Lead2
Chief of Staff2
Market & Competitor Intelligence Analyst2
Content Production Manager2
Senior Game Producer2
Company2
Marketing Producer2
Lead Audio Designer2
Product Manager Intern2
Creative Producer2
Tools Programmer2
Live Ops Manager2
Artist1
Security Engineer1
Quality Engineering Lead1
Game Systems Designer1
Engine Programmer1
Product Marketing1
Senior Game Tester1
Healthcare Professional1
App Store Optimization Lead1
QA Specialist1
Influencer Manager1
Data & Insights Lead1
LLM Engineer1
Build Engineer1
Technical Project Manager1
Automation Engineer1
DevOps Engineer1
Performance Marketing Manager1
3D Character Artist1
MarTech Engineer1
Living in Helsinki1
Office1
FinOps Specialist1
Senior Software Engineer1
Accountant1
Technical Producer1
Machine Learning Engineer1
UI Designer1
Game Lead1
Game Artist1
Payments Manager1
Product Support Manager1
UI Artist1
Vice President Marketing1
Data Analyst Intern1
Marketing Intern1
Art Lab Lead1
Total Rewards Partner1
Senior Accounts Payable Manager1
Game Producer1
IT Support Engineer1
Head of Tech & Quality1
Living in London1
Benefits Manager1
Art Director1
Careers1
System Analyst1
Marketing Lead1
Office Operations Lead1
Monetization Manager1
Technical Artist1
Vice President1
Gameplay Capture & Video Artist1
Automation Lead1
Senior Talent & Capability Business Partner1
Strategy Partner1
Project Management Intern1
Embedded Web Engineer1
Workforce Manager1
Game Developer1
Feature Lead1
Transformation Lead1
UI/UX Designer1
Product Lead, Game Engine1
Investments Intern1
Coordinator1
Senior VFX Artist1
Concept Artist1
Current role-level mix at Supercell Oy on JobCrawls
Role levelActive listings
Senior125
Manager69
Mid-Level62
Director12
Intern9
Executive3
Junior1

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