
Studio Tools Lead
Studio Tools Lead at Supercell; build and lead core editor/tooling team.
Own the vision and strategy for Studio Tools: define what Supercell's editor and tooling suite should become, and build the clarity needed to get there. Define the golden path: what the ideal, yet pragmatic editor experience looks like for a Supercell game team, from day one of a new game to live games that have been running for 10+ years. Set the direction for a full-featured, professional-grade editor that any new game at Supercell would choose to build on. Own the Studio Tools scope end-to-end: how content is created in our games, including the editor, art pipelines, DCC tooling, and everything game teams use to interact with Titan. Shape this new team from the ground up: its structure, culture, and how the combined editor and art pipelines capabilities work together. Balance two demands at once with a converging toolset: actively support live game teams so they can reach their ambitions, while giving new games solutions they want from day one. Lead a multi-disciplinary team of engineers, UX designers, and tech artists, setting high standards across all three disciplines and growing strong talent. Contribute to Titan's leadership as a whole, not just your own team's scope. Be the domain owner game teams turn to for editor, tooling, and art pipeline specifics. Understand their needs deeply and let those needs drive delivery. Own the Studio Tools roadmap and its delivery across editor and art pipelines. Partner with the Product Lead, who sets Titan-level priorities and sparring on your roadmap, while you own scope, sequencing, and execution within the domain. Communicate progress clearly to game teams and Titan leadership.
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Estimated from 3,561 comparable listings
- Own the vision and strategy for Studio Tools: define what Supercell's editor and tooling suite should become, and build the clarity needed to get there.
- Define the golden path: what the ideal, yet pragmatic editor experience looks like for a Supercell game team, from day one of a new game to live games that have been running for 10+ years.
- A track record of building and leading high-performing teams in tools, editor, or developer platform domains.
- A deep understanding of game development workflows: you know what it takes to build tooling that artists, designers, and engineers actually want to use.
| Location | Active listings |
|---|---|
| Helsinki, Finland | 244 |
| London, United Kingdom | 61 |
| Remote - Global | 35 |
| Shanghai, China | 5 |
| San Francisco, USA | 3 |
| Seoul, Korea | 3 |
| London, UK | 3 |
| Helsinki | 3 |
| San Francisco, United States | 2 |
| Seoul, South Korea | 2 |
| Remote - Europe | 2 |
| Shanghai | 1 |
| London | 1 |
| Role type | Active listings |
|---|---|
| Software Engineer | 36 |
| Human Resources Specialist | 24 |
| Product Manager | 19 |
| Marketing Specialist | 17 |
| Data Scientist | 5 |
| Data Analyst | 5 |
| Product Marketing Manager | 4 |
| Game Designer | 4 |
| Data Engineer | 4 |
| Product Designer | 4 |
| Game Programmer | 4 |
| Intern | 4 |
| Server Engineer | 3 |
| Project Manager | 3 |
| Community Manager | 3 |
| Manager | 3 |
| Designer | 3 |
| Researcher | 3 |
| Live Ops Designer | 3 |
| Head of R&D | 2 |
| Tools & Automation Lead | 2 |
| Chief of Staff | 2 |
| Market & Competitor Intelligence Analyst | 2 |
| Content Production Manager | 2 |
| Senior Game Producer | 2 |
| Company | 2 |
| Marketing Producer | 2 |
| Lead Audio Designer | 2 |
| Product Manager Intern | 2 |
| Creative Producer | 2 |
| Tools Programmer | 2 |
| Live Ops Manager | 2 |
| Artist | 1 |
| Security Engineer | 1 |
| Quality Engineering Lead | 1 |
| Game Systems Designer | 1 |
| Engine Programmer | 1 |
| Product Marketing | 1 |
| Senior Game Tester | 1 |
| Healthcare Professional | 1 |
| App Store Optimization Lead | 1 |
| QA Specialist | 1 |
| Influencer Manager | 1 |
| Data & Insights Lead | 1 |
| LLM Engineer | 1 |
| Build Engineer | 1 |
| Technical Project Manager | 1 |
| Automation Engineer | 1 |
| DevOps Engineer | 1 |
| Performance Marketing Manager | 1 |
| 3D Character Artist | 1 |
| MarTech Engineer | 1 |
| Living in Helsinki | 1 |
| Office | 1 |
| FinOps Specialist | 1 |
| Senior Software Engineer | 1 |
| Accountant | 1 |
| Technical Producer | 1 |
| Machine Learning Engineer | 1 |
| UI Designer | 1 |
| Game Lead | 1 |
| Game Artist | 1 |
| Payments Manager | 1 |
| Product Support Manager | 1 |
| UI Artist | 1 |
| Vice President Marketing | 1 |
| Data Analyst Intern | 1 |
| Marketing Intern | 1 |
| Art Lab Lead | 1 |
| Total Rewards Partner | 1 |
| Senior Accounts Payable Manager | 1 |
| Game Producer | 1 |
| IT Support Engineer | 1 |
| Head of Tech & Quality | 1 |
| Living in London | 1 |
| Benefits Manager | 1 |
| Art Director | 1 |
| Careers | 1 |
| System Analyst | 1 |
| Marketing Lead | 1 |
| Office Operations Lead | 1 |
| Monetization Manager | 1 |
| Technical Artist | 1 |
| Vice President | 1 |
| Gameplay Capture & Video Artist | 1 |
| Automation Lead | 1 |
| Senior Talent & Capability Business Partner | 1 |
| Strategy Partner | 1 |
| Project Management Intern | 1 |
| Embedded Web Engineer | 1 |
| Workforce Manager | 1 |
| Game Developer | 1 |
| Feature Lead | 1 |
| Transformation Lead | 1 |
| UI/UX Designer | 1 |
| Product Lead, Game Engine | 1 |
| Investments Intern | 1 |
| Coordinator | 1 |
| Senior VFX Artist | 1 |
| Concept Artist | 1 |
| Role level | Active listings |
|---|---|
| Senior | 125 |
| Manager | 69 |
| Mid-Level | 62 |
| Director | 12 |
| Intern | 9 |
| Executive | 3 |
| Junior | 1 |
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