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Game Producer - Playrix - Remote - Global

Posted: July 23, 2026
Posted today
Last seen in crawl: July 23, 2026 (today)
Estimated Expiry: August 27, 2026
Remoteness
Role & Management
Role Level:Mid-Level
Management Tier:No People Management
Job Type
Required Languages
Optional Languages

Job Description

Game Producer Tasks Match-3 Games (Homescapes | Gardenscapes | Fishdom | Township) Develop new events and features from scratch to maintain market leadership Implement approaches to personalize the gaming experience using ML/AI Radically improve the quality of the match-3 gaming experience in terms of visuals and mechanics Invent and implement new end-game mechanics Rethink the layer of social interaction between players Requirements Expertise in LiveOps, monetization, game balance and formation of short- and long-term product goals Understanding of product metrics for the market (retention, ARPU, etc.) Ability to work with game metrics and build hypotheses for game development based on them Knowledge of mobile gaming market trends and new approaches to development Experience in managing and developing a game design teams Preferred Experience in developing casual games in the Match-3, Expedition, Merge genres We offer Flexibility at work For most positions we offer a flexible schedule, and employees can work from anywhere in the world. You can do your work however and wherever you like — we only evaluate your results. Caring for health and well-being We provide voluntary health insurance for employees and their children, and reimburse online sessions with a psychologist. We offer fully paid vacation days and sick leave. In certain circumstances, you can request additional days off. We support leading a healthy lifestyle and reimburse the cost of gym memberships and fitness app subscriptions. Professional development and education We pay for participation in specialized conferences and courses and hold our own internal conferences. We cover foreign language courses. Events and merch We regularly hold offline events like team meetings, big corporate parties, and informal office parties. We also regularly organize fun competitions, quizzes, hackathons, and online fitness challenges. We have a merch store with an internal currency you can use to buy unique gifts. We give out this currency as a gift for significant dates, and you can earn more by participating in events and company activities.

Company Information

Playrix logo
Gaming
Current open roles at Playrix on JobCrawls
LocationActive listings
Remote - Global56
Remote25
Remote - Finland1
Offices1
Current role mix at Playrix on JobCrawls
Role typeActive listings
Software Engineer13
Game Designer7
Artist5
UI Artist3
Creative Producer3
Data Scientist3
Designer3
2D Artist2
Data Analyst2
Senior QA Engineer2
Animator2
Project Manager2
Human Resources Specialist2
Lead QA Engineer1
Technical Artist1
C++ Software Engineer1
Art Director1
Location Designer1
Quality assurance lead1
HR Generalist1
Level Designer1
Video Designer & Creator1
Visual Effects Artist1
Unity Software Engineer1
Director of Engineering1
Generative AI Engineer1
Junior QA Engineer1
Team Lead1
Lead Unity Software Engineer1
Senior Engineering Manager1
Senior 3D Artist1
Technical Lead Golang1
2D Animator1
VFX Artist1
Lead QA Automation Engineer1
Senior QA Automation Engineer1
Product Analyst1
Support Representative1
Developer1
AI Artist1
Senior Node.js Developer1
Product Manager1
QA Director1
Game Director1
Director1
Python Software Engineer1
Current role-level mix at Playrix on JobCrawls
Role levelActive listings
Mid-Level25
Senior16
Junior5
Mid-level3
Executive1
Manager1

Playrix appears in 83 indexed job postings in JobCrawls' Finland dataset since August 2025. In that historical index, the strongest location signals for this employer are Remote - Global, Remote, and Remote - Finland.

Data shown is based on historical job postings from our database.

Job Details

Responsibilities

  • Develop new events and features from scratch for Match-3 games
  • Implement ML/AI approaches to personalize the gaming experience
  • Improve visuals and mechanics of the match-3 gaming experience
  • Invent and implement new end-game mechanics
  • Rethink social interaction layers between players

Requirements

  • Expertise in LiveOps, monetization, and game balance
  • Ability to form short- and long-term product goals
  • Understanding of product metrics (retention, ARPU, etc.)
  • Ability to build game development hypotheses based on metrics
  • Knowledge of mobile gaming market trends and development approaches
  • Experience in managing and developing game design teams

Skills & Technologies

LiveOpsMonetizationGame BalanceML/AIProduct MetricsRetentionARPU
19 hours agoContent Complete

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