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Software Development Engineer II, 3D Graphics - Mapbox - Helsinki, Finland

Software Development Engineer

Posted: April 11, 2026
Posted 88 days ago
Last seen in crawl: July 7, 2026 (1d ago)
Estimated Expiry: May 16, 2026
Location
Remoteness
Role & Management
Role Level:Mid-Level
Job Type
Required Languages

Job Description

As part of the 3D graphics team at Mapbox, work on state-of-the-art platforms for map interaction and visualization, using modern C++ and TypeScript. Solve graphics programming, algorithms, and architectural challenges, and improve performance, stability, and maintainability. Experiment with new visualization techniques to benefit millions of users worldwide.

Company Information

Current open roles at Mapbox on JobCrawls
LocationActive listings
Remote - Global39
Helsinki, Finland38
Remote13
United Kingdom2
Remote - Finland1
United States1
Berlin, Germany1
Current role mix at Mapbox on JobCrawls
Role typeActive listings
Software Engineer44
Software Development Engineer11
Manager5
Data Engineer2
Senior Manager2
Support Engineer2
Product Manager2
Machine Learning Engineer2
Senior Product Designer2
Director2
Senior Cloud Platform Engineer1
Vice President of Product1
Director of Engineering1
Navigation Manager1
Account Manager1
Human Resources Specialist1
Senior Engineer1
Sales Representative1
Senior HR Business Partner1
HR Generalist1
Program Manager1
Executive1
Specialist1
Senior HR Generalist1
Automation Engineer1
Software Data Engineer1
Solutions Architect1
Current role-level mix at Mapbox on JobCrawls
Role levelActive listings
Senior25
Mid-level17
Mid-Level13
Manager13
Executive3

Mapbox appears in 95 indexed job postings in JobCrawls' Finland dataset since October 2023. In that historical index, the strongest location signals for this employer are Remote - Global, Helsinki, Finland, and Remote.

Data shown is based on historical job postings from our database.

Job Details

Responsibilities

  • Work on vector map rendering engines
  • Work on the entire graphics chain from data processing to rendering
  • Solve graphics programming and architectural challenges
  • Improve performance, stability, and maintainability
  • Experiment with new visualization techniques

Requirements

  • Strong in C++, JS/TypeScript, algorithms and performance optimization
  • Strong in Graphics programming (OpenGL, Metal, Vulkan, WebGL, WebGPU)
  • Strong in 3D Graphic techniques

Skills & Technologies

C++14/17TypeScriptOpenGLMetalVulkanWebGLWebGPU

Education Level

None required
1 day agoContent Complete

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