
Senior Product Manager
Senior PM for Clash Royale Live Ops & Monetization in Helsinki; relocation offered.
Senior Product Manager, LiveOps & Monetization, Clash Royale × Supercell. We are looking for a Senior Product Manager to join the Clash Royale team to drive player engagement and business growth through Live Operations, and monetization-related initiatives. You get to own and execute on multiple areas of the game, all while providing unmatched player experiences. This is a unique opportunity to work on one of the biggest and most recognizable mobile games in the world and directly shape how it is being operated for and enjoyed by millions of players every day. You will work within a Live Ops pod to deliver on goals for the growth of your game by channeling a razor-sharp focus on performance and operational excellence to ensure you find the right balance. You will utilize game data, competitive research, and player feedback to optimize existing and formulate new engagement and monetization strategies, and then collaborate with cross-functional teams in order to translate these into player-facing features and initiatives. You will also analyze and report on engagement & monetization performance, from high-level KPIs to deep dives into specific initiatives. Bring your best deck and join our diverse and international team to help us further grow what we believe is the best game on mobile! What You'll Be Doing Take full ownership and accountability for several elements of live operations and/or monetization (which will be mutually agreed based on your profile and interest). Define the roadmap and action plan for owned areas, ensuring it integrates seamlessly into the broader live operations and monetization strategy. Define and track your own goals for all major initiatives that will be feeding into high-level targets of the game. Design, execute, and analyze A/B tests and multivariate experiments to optimize player experience, and business impact. Seek for feedback and alignment on your plans, and collaborate effectively within a cross-disciplinary pod that will support you in executing your initiatives. Bring to the team an understanding of best-in-class F2P live ops activities, feature design and monetization mechanics What You Have At least 6 years of experience as a Product Manager in free-to-play mobile games.Good understanding of engagement drivers and monetization design in live service games.Strong ownership, hands-on approach, and impact-driven focus on constantly pushing game performance and delivering fantastic player experiences.Excellent quantitative and analytical skills with an emphasis on metrics-driven decision making.Constantly looking for new experiments and ways to improve performance, with the ability to make data driven decisions and recommendations.Comfortable taking calculated risks, learning and sharing the lessons learned. Where You'll Be This position is based in Helsinki, where most of Clash Royale team members are located.—That’s it about the role! Below, we’ve gathered some things we feel are important for you to know. Totally optional, but a highly recommended read. Once you’re ready to apply, just send us your application through the form on the bottom of the page. About Supercell Supercell is a games company from Helsinki, Finland, with offices also in San Francisco, Seoul, Shanghai, and London. You might know us as the makers of Hay Day, Clash of Clans, Boom Beach, Clash Royale, Brawl Stars, and Squad Busters. Our mission is to create great games that as many people as possible play for years and that are remembered forever. So, how do we make great games? By putting together the best teams and giving them the freedom and independence to succeed. And by taking risks, failing, sharing learnings, and killing lots of projects. Hey, You Might Love It Here!Independent cells and trust are at the core of our culture. But it takes more than that to make great games. We take good care of our people, providing them with the compensation, work environment, and resources they need to succeed while having fun along the way.You Are Not Your Job Title Here, you won’t need to focus on chasing titles or climbing ladders. Internally, our job titles don’t include prefixes like Senior, Junior, Principal, or Director. Recognition isn’t tied to your title, as it doesn't define the impact you can have around here.Benefits and Compensation Luring you in with glitter, glamour, and gems isn't what we're about. We want you to enjoy your time here fully, so we structure our compensation and benefits with that in mind. It starts with perceiving you as a human being, not a resource.Relocation? Yes!No matter where you’re moving from, our dedicated mobility team and partners will support you throughout your move. We’ll ensure the process is as smooth as possible for you and anyone joining you – whether they’re family members of the human or animal kind!Not Sure if You Should Apply? Many candidates with great skills and experience second-guess themselves. The bar is high, but if this role excites you, apply! We’re here to help you succeed. Also, we're happy to learn about any specific accommodations you may need to fully engage in our recruitment process.Wishing you all the best,The Supercell Recruitment teamInterested?Then just apply hereWe're looking forward to hearing from you. It's always exciting to receive thoughtful applications with more than just a blurry image of a cat. Although we do love cats.Name *Email *PhoneResume *File must be in PDF format.Add fileLink to portfolio or other siteAnother linkApplication LetterAdd fileExtra Attachment Add fileYour willingness to relocate, if you are not already based in the location of the jobChoose an optionSelect an optionWhere did you hear about this position? *Choose an option. Scroll for moreSelect an optionThis optional question helps us evaluate how we’re doing on diversity and inclusion. Answering or skipping this question will not affect your job application. The answers to this question are not collected nor seen on an individualized basis. Your answer will be used to assess our diversity and inclusion efforts only. What’s your gender identity?Choose an optionSelect an optionConsent requestYou are about to consent to the retention of your data by Supercell. Supercell (we, that is) wants to process your data for the next 5 years. We ask for your consent as we want to act in compliance with data protection laws and regulations.We collect your application data to manage and plan our recruitment activities globally. In the unhappy event that you don’t get selected, we will store your details for future opportunities. However, if you don’t wish to be contacted, please let us know.The Supercell Applicant Database Privacy Policy is your friend in case you want to learn about topics such the processing of your personal data as well as when your personal data will be deleted if you don’t give your consent to retain it.Note: The consent period lasts for 5 years I agree
The text above is the employer's original job description, extracted as written. Other details on this page, like salary, responsibilities, and requirements, are interpreted from that text by our system, not values the employer explicitly confirmed, so treat them as our best interpretation rather than verified facts.
Estimated from 3,512 comparable listings
- Own and lead multiple live operations and monetization areas
- Define roadmaps and action plans for owned areas
- Set goals for major initiatives and align with game-wide targets
- Design, execute, and analyze A/B tests and multivariate experiments
- Collaborate with cross-functional teams to translate insights into player-facing features
- Analyze engagement and monetization performance from KPI level to deep dives
- At least 6 years of experience as a Product Manager in free-to-play mobile games
- Strong understanding of engagement drivers and monetization design in live service games
- Ownership mindset and data-driven decision making
- Excellent quantitative and analytical skills
- Comfort with risk-taking and learning from results
- Experience with A/B testing and experimentation
| Location | Active listings |
|---|---|
| Helsinki, Finland | 243 |
| London, United Kingdom | 61 |
| Remote - Global | 35 |
| Shanghai, China | 5 |
| San Francisco, USA | 3 |
| Seoul, Korea | 3 |
| London, UK | 3 |
| Helsinki | 3 |
| San Francisco, United States | 2 |
| Seoul, South Korea | 2 |
| Remote - Europe | 2 |
| Shanghai | 1 |
| London | 1 |
| Role type | Active listings |
|---|---|
| Software Engineer | 36 |
| Human Resources Specialist | 24 |
| Product Manager | 18 |
| Marketing Specialist | 17 |
| Data Scientist | 5 |
| Data Analyst | 5 |
| Product Marketing Manager | 4 |
| Game Designer | 4 |
| Data Engineer | 4 |
| Product Designer | 4 |
| Game Programmer | 4 |
| Intern | 4 |
| Server Engineer | 3 |
| Project Manager | 3 |
| Community Manager | 3 |
| Manager | 3 |
| Designer | 3 |
| Researcher | 3 |
| Live Ops Designer | 3 |
| Head of R&D | 2 |
| Tools & Automation Lead | 2 |
| Chief of Staff | 2 |
| Market & Competitor Intelligence Analyst | 2 |
| Content Production Manager | 2 |
| Senior Game Producer | 2 |
| Company | 2 |
| Marketing Producer | 2 |
| Lead Audio Designer | 2 |
| Product Manager Intern | 2 |
| Creative Producer | 2 |
| Tools Programmer | 2 |
| Live Ops Manager | 2 |
| Artist | 1 |
| Security Engineer | 1 |
| Quality Engineering Lead | 1 |
| Game Systems Designer | 1 |
| Engine Programmer | 1 |
| Senior Game Tester | 1 |
| Communications Specialist | 1 |
| Healthcare Professional | 1 |
| Relocation & Family Support Specialist | 1 |
| App Store Optimization Lead | 1 |
| QA Specialist | 1 |
| Data & Insights Lead | 1 |
| LLM Engineer | 1 |
| Build Engineer | 1 |
| Technical Project Manager | 1 |
| DevOps Engineer | 1 |
| Performance Marketing Manager | 1 |
| 3D Character Artist | 1 |
| Programmer | 1 |
| MarTech Engineer | 1 |
| Living in Helsinki | 1 |
| Office | 1 |
| FinOps Specialist | 1 |
| Senior Software Engineer | 1 |
| Accountant | 1 |
| Technical Producer | 1 |
| Meta Programmer | 1 |
| Machine Learning Engineer | 1 |
| UI Designer | 1 |
| Game Lead | 1 |
| Game Artist | 1 |
| Payments Manager | 1 |
| Product Support Manager | 1 |
| UI Artist | 1 |
| Vice President Marketing | 1 |
| Data Analyst Intern | 1 |
| Marketing Intern | 1 |
| Art Lab Lead | 1 |
| Total Rewards Partner | 1 |
| Senior Accounts Payable Manager | 1 |
| Game Producer | 1 |
| Product Lead | 1 |
| IT Support Engineer | 1 |
| Head of Tech & Quality | 1 |
| Living in London | 1 |
| Benefits Manager | 1 |
| Art Director | 1 |
| Careers | 1 |
| System Analyst | 1 |
| Marketing Creative Lead | 1 |
| Office Operations Lead | 1 |
| Technical Artist | 1 |
| Vice President | 1 |
| Gameplay Capture & Video Artist | 1 |
| Automation Lead | 1 |
| Senior Talent & Capability Business Partner | 1 |
| Strategy Partner | 1 |
| Project Management Intern | 1 |
| Workforce Manager | 1 |
| Platform Partnerships | 1 |
| Game Developer | 1 |
| UI/UX Designer | 1 |
| Product Lead, Game Engine | 1 |
| Coordinator | 1 |
| Senior VFX Artist | 1 |
| Business Manager | 1 |
| Concept Artist | 1 |
| Joining Supercell | 1 |
| Role level | Active listings |
|---|---|
| Senior | 124 |
| Manager | 69 |
| Mid-Level | 62 |
| Director | 12 |
| Intern | 9 |
| Executive | 3 |
| Junior | 1 |
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