Last seen September 24, 2026
Posted September 24, 2026 · 1 day ago
Est. expiry October 29, 2026

MarTech Engineer

Helsinki
OnsiteFull-time, Mid-Level
Estimated €2,702 - €3,147
At a glance

MarTech Engineer at Supercell, Helsinki or London; owns CRM data platform and real-time marketing stack.

Original job description

MarTech Engineer to own and evolve our CRM data platform. This platform currently powers scheduled data syncs; tomorrow it will power real-time, multi-channel marketing and audience activation across email, mobile push notifications, and future channels like WhatsApp. This is a platform engineering role with product ownership. You'll build the systems behind CRM while owning the platform end to end—from architecture and reliability to governance and self-service. You'll also partner with the engineers responsible for our mobile attribution platform to support our marketing measurement stack. The Marketing Data team builds the automation and infrastructure behind Supercell's player lifecycle marketing and marketing measurement. We move player data and events between our data warehouse, CRM platform, and attribution stack—reliably, securely, and at scale. What You'll Be Doing - Own the CRM data platform. Build and operate reliable, scalable, and compliant data pipelines between our warehouse and CRM platforms, and build strong engineering partnerships with internal teams and vendors. - Build real-time capabilities. Deliver player events into and from the CRM platform in near real time to power triggered lifecycle messaging and richer player experiences. - Expand our messaging channels. Build the data, identity, and subscription foundations that enable channels such as email, mobile push notifications, and future messaging platforms to launch on the same reliable infrastructure. - Support marketing measurement. Partner on our mobile attribution stack, helping ensure accurate attribution and conversion data flows between marketing platforms and our warehouse — so marketing performance can be measured end to end. - Build privacy by design. Ensure consent, identity management and GDPR requirements are built into the platform from day one, alongside platform- and region-specific mobile privacy frameworks and requirements. - Enable self-service. Build tools and workflows that allow new CRM data sources and events to be onboarded quickly, safely, and with minimal engineering effort. - Build reliable production systems. Apply good engineering practices, including testing, CI/CD, observability, alerting, and resilient system design. What it might look like in your first 6–12 months - Move CRM from batch to real time. Build a Kinesis-to-Braze event service for a high-value player trigger, validate its latency and reliability, then scale it into a reusable platform capability. - Launch mobile push notifications as a first-class channel. Build the data, identity, and subscription foundations, launch the channel for one game, then create a repeatable onboarding model for future games. - Connect CRM to our internal CDP. Integrate with our internal audience platform so internally built audiences are available as a CRM platform activation layer. - Evolve the CRM workspace architecture. As the CRM program grows, lead the evolution from a shared workspace to a workspace-per-game model while keeping identity, reporting, and data pipelines consistent. - Reduce onboarding from days to minutes. Build a documented, validated self-service onboarding workflow so new CRM data syncs can be added quickly and safely with minimal engineering effort. - Turn CRM audiences into paid retargeting. Use the CRM platform's and custom in-house ad-platform connectors to activate player audiences for retargeting, closing the loop between owned and paid channels. - Strengthen privacy and compliance. Validate consent and age restrictions, and account deletion across both batch and real-time pipelines, backed by automated testing and monitoring. To excel here, you - Own systems, not just code. This is a platform engineering role with product ownership. You can take a problem from an idea to a reliable, production service. - Are a strong engineer. You're comfortable building production services and integrating with APIs at scale. - Have strong data engineering skills. You have experience with PySpark, Delta Lake, Databricks (or a similar platform), and building reliable batch and streaming pipelines. - Are comfortable with AWS and modern platform engineering. You have experience with services such as Kinesis, S3, and IAM, infrastructure as code (e.g. Terraform), and modern CI/CD practices. - Have built event-driven systems. You understand streaming technologies such as Kinesis, Kafka, or Pub/Sub, including ordering, retries, backpressure, and failure handling. - Know CRM and engagement platforms. Braze experience is ideal, but experience with similar platforms is equally valuable. - Understand messaging platforms. You're familiar with email and mobile push notifications, along with the identity and subscription models behind them. - Build with privacy in mind. You understand consent management, GDPR, data retention, and handle data responsibly. - Communicate well across disciplines. You enjoy working with engineers, marketers, and analysts, and know when to build self-service solutions versus owning operational complexity. - Thrive in ambiguity. You're comfortable owning problems, learning quickly, and focusing on impact for players. Would Be Nice if You Also Have - Experience evolving a CRM or lifecycle platform from batch to real time. - Hands-on experience with Braze (Currents, CDI, REST APIs, subscription groups, Liquid personalization). - Experience with email deliverability, including SPF, DKIM, DMARC, sending domains, and domain/IP warm-up. - Experience operating mobile push notification platforms (APNs/FCM). - Experience with digital advertising networks ETL and rETL connectors - Experience in mobile gaming or other high-scale b2c products. - Experience using AI or LLM tools in your engineering workflow. About the team You'll join the Marketing Data team within Marketing Data & Analytics. We build the infrastructure behind marketing automation, attribution, that provides measurement across Supercell. Your work will support all of our games-including Brawl Stars, Clash of Clans, Clash Royale, Hay Day and other titles - and the performance marketing teams behind them. The role can be based in Helsinki or London, with regular time spent at our Helsinki headquarters.

The text above is the employer's original job description, extracted as written. Other details on this page, like salary, responsibilities, and requirements, are interpreted from that text by our system, not values the employer explicitly confirmed, so treat them as our best interpretation rather than verified facts.

How this salary compares
Estimated €2,702 - €3,147Est. take-home €2,183 - €2,464

Estimated from 3,783 comparable listings

18% below this company
€2,100€2,925 median€5,000
Financial overview
€1694.5M
Revenue
€239.9M
Profit
14.0%
Profit margin
Supercell Oy logo
SupercellOy · 21 open roles
Top locations: Helsinki, Finland · 263 · London, United Kingdom · 69 · Remote - Global · 35+12 other locations
View company
Current open roles at Supercell Oy on JobCrawls
LocationActive listings
Helsinki, Finland263
London, United Kingdom69
Remote - Global35
Shanghai, China5
San Francisco, USA3
Seoul, Korea3
London, UK3
Helsinki3
San Francisco, United States2
Seoul, South Korea2
Remote - Europe2
Shanghai1
Remote - Finland1
London1
Hybrid - Office-based in Helsinki1
Current role mix at Supercell Oy on JobCrawls
Role typeActive listings
Software Engineer36
Human Resources Specialist24
Product Manager20
Marketing Specialist17
Data Scientist5
Product Marketing Manager5
Data Analyst5
Server Engineer4
Game Designer4
Data Engineer4
Product Designer4
Game Programmer4
Live Ops Designer4
Intern4
Project Manager3
Community Manager3
Manager3
Product Lead3
Designer3
Researcher3
Head of R&D2
Tools & Automation Lead2
Head of Performance Marketing2
Programmer2
MarTech Engineer2
Chief of Staff2
Market & Competitor Intelligence Analyst2
Game Lead2
Marketing Data Science Lead2
Content Production Manager2
Investment Intern2
Senior Game Producer2
Company2
Marketing Producer2
Art Director2
Marketing Creative Lead2
Gameplay Capture & Video Artist2
Feature Lead2
Lead Audio Designer2
Product Manager Intern2
Creative Producer2
Tools Programmer2
Live Ops Manager2
Artist1
Security Engineer1
Quality Engineering Lead1
Game Systems Designer1
Engine Programmer1
Product Marketing1
Healthcare Professional1
App Store Optimization Lead1
QA Specialist1
Influencer Manager1
Data & Insights Lead1
LLM Engineer1
Build Engineer1
Technical Project Manager1
Automation Engineer1
DevOps Engineer1
Performance Marketing Manager1
Living in Helsinki1
Office1
FinOps Specialist1
Senior Software Engineer1
Accountant1
Technical Producer1
UI Designer1
Game Artist1
Payments Manager1
Product Support Manager1
UI Artist1
Vice President Marketing1
Data Analyst Intern1
Total Rewards Partner1
Senior Accounts Payable Manager1
Game Producer1
IT Support Engineer1
Head of Tech & Quality1
Living in London1
Benefits Manager1
Careers1
System Analyst1
Marketing Lead1
Office Operations Lead1
Monetization Manager1
Technical Artist1
Vice President1
Automation Lead1
Strategy Partner1
Project Management Intern1
Embedded Web Engineer1
Workforce Manager1
Game Developer1
Transformation Lead1
UI/UX Designer1
Product Lead, Game Engine1
Investments Intern1
Coordinator1
Senior VFX Artist1
Business Manager1
Current role-level mix at Supercell Oy on JobCrawls
Role levelActive listings
Senior136
Manager70
Mid-Level64
Director12
Intern11
Executive6
Junior1

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