Supercell Oy

Est. expiry Nov 4

Last seen Oct 8

Posted Sep 30 · 8 days ago

Head of Editor & Tools

Helsinki
OnsiteFull-time, Executive
Estimated €2,712 - €3,178
At a glance

Head of Editor & Tools at Supercell, Helsinki; leads game tooling team.

Original job description

Head of Editor & Tools We are looking for an exceptional leader to build and lead one of the most critical new teams in Titan: Studio Tools. Titan is Supercell's proprietary game engine, the in-house technology that powers every game we make, reaching 300 million players a month. Titan is also the name of the roughly 70-person organization behind it. Studio Tools brings together Titan's Editor and Art Pipelines teams under a single charter: owning everything a game team touches when making games with Titan on the client and tooling side. That means the editor, all central tooling, and the full art pipelines. This is a visionary role. We want to build tooling that Supercell's game teams, live and new, genuinely want to use because it gives them a real edge, not tooling they tolerate, but tooling they want to depend on. We need someone entrepreneurial enough to define what world-class looks like, and capable of leading the effort to build it. Note: Internally your title will be Studio Tools Lead What You'll Be Doing Own the vision and strategy for Studio Tools team: define what Supercell's editor and tooling suite should become, and build the clarity needed to get there. Define the golden path: what the ideal, yet pragmatic editor experience looks like for a Supercell game team, from day one of a new game to live games that have been running for 10+ years. Set the direction for a full-featured, professional-grade editor that any new game at Supercell would choose to build on. Own the Studio Tools scope end-to-end: how content is created in our games, including the editor, art pipelines, DCC tooling, and everything game teams use to interact with Titan. Shape this new team from the ground up: its structure, culture, and how the combined editor and art pipelines capabilities work together. Balance two demands at once with a converging toolset: actively support live game teams so they can reach their ambitions, while giving new games solutions they want from day one. Lead a multi-disciplinary team of engineers, UX designers, and tech artists, setting high standards across all three disciplines and growing strong talent. Contribute to Titan's leadership as a whole, not just your own team's scope. Be the domain owner game teams turn to for editor, tooling, and art pipeline specifics. Understand their needs deeply and let those needs drive delivery. Own the Studio Tools roadmap and its delivery across editor and art pipelines. Partner with the Product Lead, who sets Titan-level priorities and sparring on your roadmap, while you own scope, sequencing, and execution within the domain. Communicate progress clearly to game teams and Titan leadership. What You Have A track record of building and leading high-performing teams in tools, editor, or developer platform domains. A deep understanding of game development workflows: you know what it takes to build tooling that artists, designers, and engineers actually want to use. Visionary thinking combined with the ability to execute: you set compelling direction and build what's needed to deliver against it. A good track record of people leadership across relevant disciplines. An entrepreneurial mindset: you're comfortable building from scratch and taking on significant challenges with high ownership. Enough technical depth to earn engineer credibility and make good judgment calls on complex trade-offs. Experience building game tooling. AI capability: you apply AI to change how tooling is built and experienced. What Success In This Role Means Studio Tools is a high-performing team with a clear identity and a shared sense of mission. Titan has a clear editor vision and a credible plan to get there. Live games are well served, and new games see Titan's tooling as a genuine competitive advantage they actively choose to build on. Where You'll Be The role requires close collaboration with the other central teams and game teams using the tools, so ideally, you'd be based in Helsinki. ––– That's it about the role! Below, we've gathered some things we feel are important for you to know. Totally optional, but a highly recommended read. Once you're ready to apply, just send us your application through the form on the bottom of the page. ––– About Supercell Supercell is a games company from Helsinki, Finland, with offices also in San Francisco, Seoul, Shanghai, and London. You might know us as the makers of Hay Day, Clash of Clans, Boom Beach, Clash Royale, and Brawl Stars. Our mission is to create great games that as many people as possible play for years and that are remembered forever. So, how do we make great games? By putting together the best teams and giving them the freedom and independence to succeed. And by taking risks, failing, sharing learnings, and killing lots of projects. Hey, You Might Love It Here! Independent cells and trust are at the core of our culture. But it takes more than that to make great games. We take good care of our people, providing them with the compensation, work environment, and resources they need to succeed while having fun along the way. You Are Not Your Job Title ™ Here, you won’t need to focus on chasing titles or climbing ladders. Internally, our job titles don’t include prefixes like Senior, Junior, Principal, or Director. Recognition isn’t tied to your title, as it doesn't define the impact you can have around here. Benefits and Compensation Luring you in with glitter, glamour, and gems isn't what we're about. We want you to enjoy your time here fully, so we structure our compensation and benefits with that in mind. It starts with perceiving you as a human being, not a resource. Relocation? Yes! No matter where you’re moving from, our dedicated mobility team and partners will support you throughout your move. We’ll ensure the process is as smooth as possible for you and anyone joining you – whether they’re family members of the human or animal kind! Not Sure if You Should Apply? Many candidates with great skills and experience second-guess themselves. The bar is high, but if this role excites you, apply! We’re here to help you succeed. Also, we're happy to learn about any specific accommodations you may need to fully engage in our recruitment process. Wishing you all the best, The Supercell Recruitment team Interested? Then just apply here We're looking forward to hearing from you. It's always exciting to receive thoughtful applications with more than just a blurry image of a cat. Although we do love cats. Name * Email * Phone Resume *File must be in PDF format. Add file Link to portfolio or other site Another link Application LetterAdd file Extra Attachment Add file Your willingness to relocate, if you are not already based in the location of the jobChoose an option Select an option Where did you hear about this position? *Choose an option. Scroll for more Select an option This optional question helps us evaluate how we’re doing on diversity and inclusion. Answering or skipping this question will not affect your job application. The answers to this question are not collected nor seen on an individualized basis. Your answer will be used to assess our diversity and inclusion efforts only. What's your gender identity?Choose an option Select an option Consent request You are about to consent to the retention of your data by Supercell. Supercell (we, that is) wants to process your data for the next 5 years. We ask for your consent as we want to act in compliance with data protection laws and regulations. We collect your application data to manage and plan our recruitment activities globally. In the unhappy event that you don’t get selected, we will store your details for future opportunities. However, if you don’t wish to be contacted, please let us know. The Supercell Applicant Database Privacy Policy is your friend in case you want to learn about topics such as the processing of your personal data as well as when your personal data will be deleted if you don’t give your consent to retain it. Note: The consent period lasts for 5 years I agreeThis field is required send application

The text above is the employer's original job description, extracted as written. Other details on this page, like salary, responsibilities, and requirements, are interpreted from that text by our system, not values the employer explicitly confirmed, so treat them as our best interpretation rather than verified facts.

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Skills & Technologies
Studio ToolsTitan EditorArt PipelinesDCC ToolingAI In ToolingLeadershipRoadmappingProduct Coordination
How this salary compares
Estimated €2,712 - €3,178Est. take-home €2,190 - €2,480

Estimated from 4,242 comparable listings

17% below this company
€2,101€2,945 median€5,000
Monthly salary comparison for Head of Editor & Tools
MarketLower bound (25th percentile)MedianUpper bound (75th percentile)
this company€2,400 per month€2,945 per month€4,000 per month
This offer€2,712 per month€2,945 per month€3,178 per month
Responsibilities
  • Own the vision and strategy for Studio Tools team.
  • Define the golden path for editor experience.
  • Set the direction for a professional-grade editor.
  • Own Studio Tools scope end-to-end.
  • Shape team structure and culture.
  • Balance live-game support with new-game tooling.
  • Lead a multi-disciplinary team.
  • Contribute to Titan's leadership.
  • Be the domain owner for editor, tooling, and art pipelines.
Requirements
  • A track record of building and leading high-performing teams in tools, editor, or developer platform domains.
  • A deep understanding of game development workflows.
  • Visionary thinking with execution capability.
  • Strong people leadership.
  • Entrepreneurial mindset.
  • Technical depth to earn credibility.
  • Experience building game tooling.
  • AI capability.
Financial overview
€1694.5M
Revenue
€239.9M
Profit
14.0%
Profit margin
Supercell Oy logo
Supercell Oy · 27 open roles
Top locations (all time): Helsinki, Finland · 254 · London, United Kingdom · 65 · Remote - Global · 29 · +11 other locations
View company
Current open roles at Supercell Oy on JobCrawls
LocationActive listings
Helsinki, Finland254
London, United Kingdom65
Remote - Global29
Shanghai, China5
Helsinki3
London, UK3
Seoul, Korea3
San Francisco, USA3
Remote - Europe2
San Francisco, United States2
Seoul, South Korea2
London1
Shanghai1
Hybrid - Office-based in Helsinki1
Current role mix at Supercell Oy on JobCrawls
Role typeActive listings
Data Analyst8
Game Programmer7
Product Manager6
Live Ops Manager6
Server Engineer5
Software Engineer5
Marketing Producer5
Community Manager4
Data Engineer4
Product Marketing Manager4
Product Designer4
Intern4
Game Designer4
Monetization Manager4
UI/UX Designer3
Project Manager3
App Store Optimization Specialist3
Technical Artist3
Manager3
Tools & Automation Lead3
Competitive Experience Manager3
Benefits Manager3
Tools Programmer, Game Engine3
Engine Programmer3
Server Tools Lead3
Rendering Engineer2
China Business Manager2
Live Ops Designer2
VP Marketing2
Senior Game Producer2
Tech Lead, Player Support2
LLM Engineer2
Digital Collaboration Product Manager2
Physics Programmer2
Tech Lead, Trust & Safety2
Lead Audio Designer2
Tools Programmer2
Technical Producer2
Content Production Manager2
Live Operations Manager2
Creative Producer2
Open Application2
3D Character Artist2
Chief of Staff2
Market & Competitor Intelligence Analyst2
Performance Marketing Manager2
Game Tech Programmer2
Product Manager, Supercell ID2
Senior Product Manager2
Gameplay Programmer2
Game Researcher2
Platform Engineer, Developer Services2
Head of Creative Studio2
Head of R&D2
Community Hub Lead2
Company2
Platform Partnerships Manager2
Product Lead2
Meta Programmer2
Product Manager Intern2
Vice President Marketing1
Data Analyst (Clash Royale)1
Senior VFX Artist1
Creator and Influencer Partnerships Lead1
Automation Lead1
Investment Intern1
FinOps Specialist1
Marketing Creative Lead1
IT Support Engineer1
Senior Software Engineer1
Accountant1
Head of Performance Marketing1
Product Support Manager1
App Store Optimization Lead1
Data & Insights Lead1
Game Developer1
Security Engineer1
Project Management Intern1
Data Analyst (Clash Of Clans)1
Marketing Development Manager1
System Analyst1
Game Social Features Engineer1
Gameplay Capture & Video Artist1
Art Director1
Game Systems Designer1
Game Lead1
Total Rewards Partner1
Strategy Partner1
Coordinator1
Game Artist1
Business Manager1
Character Artist — Cosmetics1
Workforce Manager1
3D Graphics Engineer1
Build Engineer1
Senior Accounts Payable Manager1
Office1
Marketing Manager1
Artist1
Why You Might Love It Here1
Current role-level mix at Supercell Oy on JobCrawls
Role levelActive listings
Senior126
Manager70
Mid-Level61
Intern10
Director10
Executive7
Junior1

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