ICEFLAKE STUDIOS OY logo
Est. Monthly
Estimated €2,662 - €3,195
Posted February 17, 2026 · 177 days agoLast seen August 13, 2026Est. expiry March 24, 2026

Game Programmer

Senior Game Programmer
Tampere, Finland
Onsite · Software Engineering
Full-time · Senior
English
No People Management
No degree required
How this salary compares
Salary Context: Game Programmer

Hover or tap a row for full statistics (EUR / month on this chart).

Salary analysis

Compared with the selected benchmark ("All roles in Tampere, Finland"), this listing's salary midpoint is about 93% lower. The offer sits below the benchmark range (€2,080–€4,800). The listed pay band (€222–€266) is tighter than the benchmark, which suggests lower salary variability. This benchmark is based on 1545 comparable listings.

Monthly salary comparison for Game Programmer
MarketLower bound (25th percentile)MedianUpper bound (75th percentile)
All roles in Tampere, Finland€2,080/per month€2,929/per month€4,800/per month
Pay in our data — not quoted in ad (Senior)€222/per month€244/per month€266/per month
About the role

We are working on Cities: Skylines II and developing future city builder and management titles with unprecedented scale and detail. We are looking for a Senior Game Programmer to join our engineering team. You will work closely with the Technical Director to architect complex systems, ensuring our code is performant, scalable, and moddable. What you will be doing: Architect and implement complex gameplay and system features using C# and Unity for PC and Consoles. Participate in high-level technical design, ensuring the codebase remains scalable and modular as the project grows. Solve challenging technical problems, from deep optimization to handling platform-specific constraints. Collaborate daily with other programmers, designers, and artists to turn abstract concepts into high-performance mechanics. The skills you need to have: Extensive professional experience in game programming, with a shipped title on PC or Console. Expert proficiency in C# and the Unity ecosystem. Deep understanding of software architecture, design patterns, and the game development process. A high degree of independence: You can take complex features from concept to completion. Clear communication skills to explain technical constraints and solutions to the wider team. How to stand out from the crowd: Experience with Unity’s Data-Oriented Technology Stack (DOTS), including ECS, Jobs, and Burst. Strong knowledge of memory management and performance optimization for large-scale simulations. Experience developing specifically for current-gen consoles (Xbox Series X/S, PS5, Switch 2). Experience with CI/CD workflows and build automation. Our office is located within a walking distance from downtown Tampere. Due to the highly collaborative nature of the work, we expect you to be able to work at the office. If you think that this description matches you, we highly encourage you to apply as soon as possible as we will interview candidates continuously. If you don’t match all the requirements, please demonstrate how your passion, attitude and interest in Iceflake and Paradox might compensate for this.

Job Details

Education Level

No degree required
Seen 117 minutes agoPartial Schema
Financial overview
€1.6M
Revenue
-€30.0K
Profit
-2.0%
Profit margin
ICEFLAKE STUDIOS OY logo
ICEFLAKE STUDIOSOY
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