Voodoo SAS

Est. expiry Sep 8

Last seen Oct 6

Posted Aug 4 · 63 days ago

Senior Level Designer - Hole.io

Level Designer
Helsinki
Hybrid (Helsinki office)Full-time, Senior
Estimated €2,700 - €3,189
At a glance

Senior Level Designer for Hole.io at Voodoo; hands-on designer with Unity & leadership path

Original job description

ABOUT VOODOO Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way. TEAM Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games. Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the world's largest and most successful hybrid publisher. You will be joining one of our Live Studios, working on Hole.io http://Hole.io, one of Voodoo's top games. ROLE We're looking for a talented Senior Level Designer to be a hands-on level designer for our mobile casual game Hole.io http://Hole.io, and also to eventually supervise and mentor a team of level designers . You will work with and define our custom-level editor in Unity to create fun and engaging levels. You’ll be: - Collaborating with our creative team to plan a level progression and difficulty curve aligned with both the player and business needs - Using Unity and proprietary tools for hands-on designing of innovative and varied 3D levels that appeal to a global audience and showcase our unique gameplay & art style - Contributing to the Level Design team and Levels Pod by designing, iterating, and improving gameplay experiences, helping plan and prioritize level design tasks, maintaining high-quality standards, and providing mentorship and guidance to fellow level designers when needed. - Defining level design guidelines tailored to the needs of our game and audience, in order to deliver content that offers a seamless, engaging gameplay experience with the highest quality in the most efficient way possible - Defining and iterating the specs of Level Design tools that improve the level design workflow and/or quality - Keeping up-to-date documentation of all levels, level progressions and ongoing level-related AB tests - Contributing actively with ideas for new game mechanics, level assets and level themes to ensure continuity, cohesion and gameplay variety and deliver an ongoing assortment of immersive environments, interactive elements, and challenging obstacles - Working closely with our team of artists, animators, and programmers to ensure level designs are fully realized - Testing and balancing levels and level progressions, taking into account player feedback and data to ensure they are fun, fair, and in line with our high-quality standards - Ensuring your designs adhere to technical constraints and opportunities presented by our game engine - Helping establish and integrate an AI-driven pipeline to successfully scale level production and streamline content generation workflows PROFILE - At least 4+ years of proven experience in Level Design for 3D games, with a portfolio demonstrating your ability to create engaging, fun levels - Intermediate or higher Unity knowledge - Strong understanding of game design principles, particularly within the casual genre - Experience, or a genuine interest, in leading and mentoring a team from the ground up - Experience in continuous, data-driven level balancing and tweaking - Excellent problem-solving skills, with a creative approach to design challenges - Strong communication skills, able to work effectively within a team and explain your ideas clearly Nice to have - Experience designing open-world, outdoors 3D environments - Experience leading and mentoring a small team of Level Designers - A degree in game design, computer science, or a related field would be beneficial BENEFITS - Best-in-class compensation - Other benefits according to the country you resident

The text above is the employer's original job description, extracted as written. Other details on this page, like salary, responsibilities, and requirements, are interpreted from that text by our system, not values the employer explicitly confirmed, so treat them as our best interpretation rather than verified facts.

Skills & Technologies
Unity3D Level DesignProprietary ToolsGame BalancingLevel Design GuidelinesCollaboration
Education Level
No degree required
How this salary compares
Estimated €2,700 - €3,189Est. take-home €2,182 - €2,486

Estimated from 4,356 comparable listings

17% below this company
€2,101€2,945 median€5,000
Monthly salary comparison for Level Designer
MarketLower bound (25th percentile)MedianUpper bound (75th percentile)
this company€2,400 per month€2,945 per month€4,000 per month
This offer€2,700 per month€2,945 per month€3,189 per month
Responsibilities
  • Collaborate with creative team on level progression
  • Design 3D levels using Unity and proprietary tools
  • Mentor fellow level designers
  • Define level design guidelines
  • Iterate Level Design tools specifications
  • Maintain level documentation
  • Contribute ideas for new game mechanics and level themes
  • Coordinate with artists, animators, and programmers
  • Test and balance levels based on feedback
  • Ensure designs respect engine constraints
  • Aid in AI-driven pipeline for scalable content production
Requirements
  • 4+ years of proven experience in Level Design for 3D games
  • Intermediate or higher Unity knowledge
  • Strong understanding of game design principles in casual genre
  • Experience leading and mentoring a team from the ground up
  • Data-driven level balancing and tweaking
  • Excellent problem-solving skills and creativity
  • Strong communication skills
Voodoo SAS logo
Voodoo SAS · 12 open roles
Top locations (all time): Helsinki, Finland · 12 · Berlin · 11 · Stockholm · 11 · +18 other locations
View company
Current open roles at Voodoo SAS on JobCrawls
LocationActive listings
Helsinki, Finland12
Berlin11
Stockholm11
Warsaw11
London11
Barcelona10
Lisboa9
Istanbul8
Madrid8
Tallinn7
Tbilisi7
Krakow7
Bucharest7
Kiev6
Malta5
Paris5
Karkiv5
Milan5
Amsterdam4
Lviv3
Eindhoven1
Current role mix at Voodoo SAS on JobCrawls
Role typeActive listings
Game Lead2
Product Manager2
Level Designer1
Game Designer1
ML Engineer1
Senior Game Designer1
General Manager1
Game Developer1
Product Lead1
Gameplay & UI Developer1
Current role-level mix at Voodoo SAS on JobCrawls
Role levelActive listings
Senior10
Manager1
Executive1

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