
Product Lead, Game Engine
Hover or tap a row for full statistics (EUR / month on this chart).
Salary analysis
Compared with the selected benchmark ("All roles in Helsinki, Finland"), this listing's salary midpoint is about 93% lower. The offer sits below the benchmark range (€2,070–€5,000). The listed pay band (€221–€262) is tighter than the benchmark, which suggests lower salary variability. This benchmark is based on 2907 comparable listings.
| Market | Lower bound (25th percentile) | Median | Upper bound (75th percentile) |
|---|---|---|---|
| All roles in Helsinki, Finland | €2,070/per month | €2,895/per month | €5,000/per month |
| Pay in our data — not quoted in ad (Senior) | €221/per month | €241/per month | €262/per month |
Titan is Supercell's proprietary game engine – the in-house technology that powers every game we make, reaching 300 million players a month. Titan is also the name of the ~70 people organization behind it: the teams that build the engine, the developer tooling, and the liveops infrastructure that every game team at Supercell builds on. As a Product Lead, you will define the product strategy for the Titan product, own the Titan-level roadmap, and ensure we have a deep & continuous understanding of game and partner teams needs. Reporting to the Head of Titan, you'll be part of the Titan leadership team, focused on building the product craft for Titan – largely from scratch. If you love turning complexity into clarity, and want your work to shape the foundation every Supercell game is built on, this is that role.
Job Details
Responsibilities
- Own Titan as a product
- Define Titan strategy and roadmap
- Collaborate with game and partner teams
- Communicate strategy across the organization
Requirements
- Experience in product strategy and roadmapping
- Technical background in software
- Strong communication and stakeholder management
Skills & Technologies

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