Supercell Oy logo
Est. Monthly
Estimated €5,833 - €9,119
Posted May 1, 2026 · 120 days agoLast seen August 29, 2026Est. expiry June 5, 2026

Feature Lead

How this salary compares
Salary Context: Feature Lead

Hover or tap a row for full statistics (EUR / month on this chart).

Salary analysis

Compared with the selected benchmark ("All roles in Remote - Global"), this listing's salary midpoint is about 93% lower. The offer sits below the benchmark range (€2,500–€15,214). The listed pay band (€486–€760) is tighter than the benchmark, which suggests lower salary variability. This benchmark is based on 516 comparable listings.

Monthly salary comparison for Feature Lead
MarketLower bound (25th percentile)MedianUpper bound (75th percentile)
All roles in Remote - Global€2,500/per month€7,476/per month€15,214/per month
About the role

At Supercell, we believe that the best teams make the best games. For Clash of Clans, that means constantly evolving a game millions of players care deeply about, while staying true to what makes it special. We’re looking for a Feature Lead to take ownership of how new features come to life in the game, working at the intersection of design, product thinking, and team leadership. As a Feature Lead you’ll lead a small, cross-functional team focused on building and improving permanent systems, partnering closely with LiveOps & Economy/Monetization and Gameplay & Content to shape the future of Clash. This is a role for someone who enjoys both building great features and helping people do their best work. Own the feature roadmap end-to-end, from identifying opportunities through player data, research, and competitive analysis to defining specs, aligning stakeholders, and shipping. Write clear, thoughtful feature specifications and lead the design process yourself, staying close to the details rather than only reviewing others’ work. Work in close partnership with LiveOps & Economy/Monetization and Gameplay & Content teams to ensure features land cohesively across all parts of the game. Define success metrics upfront, ensure proper instrumentation, run A/B tests, and make fast, data-informed decisions on what to scale and what to stop. Lead and develop a cross-functional team of Engineers, Designers, UX Designers, and Producers, creating clarity, removing blockers, and enabling the team to move at pace. Represent the feature team in cross-team planning, surface risks early, and keep stakeholders aligned on priorities and progress. Take ownership of outcomes, including key game metrics, and help the team navigate both successes and challenges. A background in systems design or product management, with experience shipping features in a live free-to-play mobile game. Comfort writing feature specs and leading design from concept to release, not just reviewing but actively contributing. Strong intuition for game systems and economy design, and an understanding of how features influence player behaviour and game performance. A hypothesis-driven, analytical mindset, with experience defining success metrics and making decisions based on data. An organised and structured approach, with the ability to prioritise across multiple opportunities and focus on what matters most. A leadership mindset, whether or not you’ve held a formal lead title, with a willingness to take ownership, step into challenges, and support others. Strong collaboration skills and the ability to work closely across disciplines including Engineering, Design, LiveOps, Analytics, and UA. Experience working in international, cross-functional environments. A genuine interest in Clash of Clans and a curiosity to go deep into its systems and player experience. A self-starter approach to use AI. You've found ways to use it in your day-to-day work, you experiment, figure things out and bring the same energy to every new challenge. Would Be Nice if You Also Have Previous experience leading or mentoring others, or a clear motivation to grow into a people leadership role. Experience managing performance and supporting the growth of team members. Comfort operating in high-pressure situations and leading the team through uncertainty or crises. Where You'll Be This role can be based in either our Helsinki or London studio. You’ll work closely with team members across both locations and beyond, as part of a globally distributed Clash of Clans team. To be successful, you may be expected to travel occasionally to collaborate with teammates in person.

Job Details

Seen 8 hours agoPartial Schema
Financial overview
€1694.5M
Revenue
€239.9M
Profit
14.0%
Profit margin
Supercell Oy logo
SupercellOy · 355 open roles
Top locations: Helsinki, Finland · 237 · London, United Kingdom · 61 · Remote - Global · 37+7 other locations
View company
Current open roles at Supercell Oy on JobCrawls
LocationActive listings
Helsinki, Finland237
London, United Kingdom61
Remote - Global37
Shanghai, China5
Seoul, Korea3
London, UK3
San Francisco, USA3
San Francisco, United States2
Seoul, South Korea2
Remote - Europe2
Current role mix at Supercell Oy on JobCrawls
Role typeActive listings
Software Engineer35
Human Resources Specialist24
Product Manager18
Marketing Specialist17
Data Scientist5
Product Marketing Manager4
Game Designer4
Data Engineer4
Product Designer4
Game Programmer4
Intern4
Data Analyst4
Server Engineer3
Project Manager3
Community Manager3
Manager3
Designer3
Researcher3
Live Ops Designer3
Tools & Automation Lead2
Chief of Staff2
Market & Competitor Intelligence Analyst2
Content Production Manager2
Senior Game Producer2
Company2
Marketing Producer2
Lead Audio Designer2
Product Manager Intern2
Creative Producer2
Tools Programmer2
Live Ops Manager2
Artist1
Security Engineer1
Game Systems Designer1
Engine Programmer1
Product Marketing1
Head of R&D1
Senior Game Tester1
Healthcare Professional1
App Store Optimization Lead1
QA Specialist1
Influencer Manager1
Data & Insights Lead1
LLM Engineer1
Build Engineer1
Technical Project Manager1
Automation Engineer1
DevOps Engineer1
Performance Marketing Manager1
3D Character Artist1
Programmer1
MarTech Engineer1
Living in Helsinki1
Office1
FinOps Specialist1
Senior Software Engineer1
Accountant1
Technical Producer1
Machine Learning Engineer1
UI Designer1
Game Lead1
Game Artist1
Payments Manager1
Product Support Manager1
UI Artist1
Vice President Marketing1
Data Analyst Intern1
Marketing Intern1
Art Lab Lead1
Total Rewards Partner1
Senior Accounts Payable Manager1
Game Producer1
IT Support Engineer1
Head of Tech & Quality1
Benefits Manager1
Art Director1
Careers1
System Analyst1
Marketing Lead1
Office Operations Lead1
Monetization Manager1
Technical Artist1
Vice President1
Gameplay Capture & Video Artist1
Automation Lead1
Senior Talent & Capability Business Partner1
Strategy Partner1
Embedded Web Engineer1
Workforce Manager1
Game Developer1
Feature Lead1
Transformation Lead1
UI/UX Designer1
Product Lead, Game Engine1
Investments Intern1
Coordinator1
Senior VFX Artist1
Business Manager1
Concept Artist1
Joining Supercell1
Current role-level mix at Supercell Oy on JobCrawls
Role levelActive listings
Mid-Level79
Senior16
Manager14
Intern2
Executive1

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