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Deadline Nov 18

Staff Software Developer

Posted Sep 17 (42 days ago) · Last updated Oct 29

Key facts

Senior staff software engineer role focused on Unity AI asset APIs and SDKs in Mountain View.

How this salary compares

€11,524 - €21,953
Where and how
Mountain View, United StatesOnsiteSenior
Languages required
English

Original job ad

As published by Unity

Open the ad
The opportunity AI has made coding and prototyping faster. Game asset production and integration have not seen equivalent gains across images, 3D models, audio, and animation. The AI Generators team is building a platform for developers to create, modify, and incorporate high-quality assets into games through natural language, reusable tools, and APIs. This gives creators the convenience, artistic control, and interoperability their workflows need to bring their ideas to life. You will help shape how these tools evolve alongside advances in generative AI and agentic development. That means exposing new capabilities and evaluating quality in agentic loops with appropriate human-in-the-loop oversight, so more people can build games and experts can realize their creative vision with less time and effort. You will own the shared API and SDK layer that Unity products consume, and work across the orchestration and partner integration layers that sit behind it. Unity is the engine behind a large share of the games people play. This platform defines how generative AI capabilities reach those creators inside the workflows they already use. What you'll be doing Owning APIs and SDKs powering AI asset creation experiences through the entire lifecycle of design, delivery, and support. Ensuring backend services are secure, reliable, and observable, and that they account for failure and recovery scenarios using infrastructure as code. Developing and maintaining new integrations in tight collaboration with our partners to enable improvements to asset workflows. Setting the patterns and practices for AI-assisted development across the team, with appropriate guardrails, feedback loops, and architectural oversight to keep production code quality high as the team's velocity increases. Supporting and improving the team’s CI, release, and incident management processes to drive continuous improvement into the system from classes of support issues. Partnering with product, design, and engineering functions across Unity AI to shape the roadmap for appropriate investment in features vs. foundational health.

This is the employer's own ad. Pay, requirements and the other details on this page are our reading of it, not facts the employer confirmed.

About the role

Summarised by JobCrawls from the job ad above.

Skills & technologies

C#C#.NETTypeScriptAPIsSDKsCloudAzAzureGCPUnity3D EnginesAIGenerative AICI/CD

About Unity

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Unity
Top locations (all time): Brighton, United Kingdom · 1 · Remote - United Kingdom · 1 · Helsinki, Finland · 1 · +2 other locations
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