Supercell Oy logo
Est. Monthly
Estimated €2,630 - €3,113
Posted June 10, 2026 · 65 days agoLast seen August 13, 2026Est. expiry July 15, 2026

Server Engineer

Senior Server Engineer, Brawl Stars
Helsinki, Finland
Onsite · Software engineering
Full-time · Mid-Level
English
No People Management
No degree required
How this salary compares
Salary Context: Server Engineer

Hover or tap a row for full statistics (EUR / month on this chart).

Salary analysis

Compared with the selected benchmark ("All roles in Helsinki, Finland"), this listing's salary midpoint is about 93% lower. The offer sits below the benchmark range (€2,070–€5,000). The listed pay band (€219–€259) is tighter than the benchmark, which suggests lower salary variability. This benchmark is based on 2664 comparable listings.

Monthly salary comparison for Server Engineer
MarketLower bound (25th percentile)MedianUpper bound (75th percentile)
All roles in Helsinki, Finland€2,070/per month€2,872/per month€5,000/per month
Pay in our data — not quoted in ad (Mid-Level)€219/per month€239/per month€259/per month
About the role

We are looking for an experienced Server Engineer to join the Brawl Stars team. As a Server Engineer at Supercell, you'll be embedded in a game team, actively contributing to game design and direction. You'll be responsible for making sure that our tens of millions of daily players get the best, most uninterrupted experience possible. In the Brawl Stars team you will be working closely with client programmers and other team members to develop new game features. Communication between server engineers in different game teams is absolutely vital to our success. Our server engineers frequently share learnings – both successes and failures – across game teams to make each team better. You must be humble, pragmatic and willing to admit and explain your mistakes. That way, the next time something goes wrong, we'll all be better prepared. If you have experience of developing live systems and using virtualized computing, and you understand what it means to support a system with large user volumes, in addition to being interested and excited about game feature development – you might just be the person we're looking for! What You'll Be Doing Design, implementation, deployment and maintenance of highly-scalable and available backends for live gamesWork closely with client programmers and other team members to develop new game features and actively contributing to game design discussionsContribute to best-practices on reliability and availabilityTroubleshoot and tune high-volume sharded database systemsPeriodically offer round-the-clock first-line support of the production environments, as part of a rotating on-call duty. What You HavePrior experience in game development, enthusiasm towards games and game feature development in generalStrong experience in server-side Java, including concurrency and distributed systems.Good experience with Linux shell and scripting languagesDatabase design and implementation skills, and good SQL knowledgeFamiliarity with Cloud computingHands-on experience with cloud platforms (AWS, GCP or Tencent Cloud), including automation and Infrastructure as Code (e.g. Terraform)Knowledge of networking, security, and cloud security practicesProven ability to design and implement high-performance, scalable distributed systems in a production settingAbility to think clearly under pressure. We aim for minimal downtime in our games, and you are expected to be able to respond to and troubleshoot a wide range of issues in a production environment.Being passionate and committed to tasks, and in general an autonomous person with high levels of initiative and energyAn open and respectful attitude towards others and their workA self-starter approach to use AI: you've found ways to use it in your day-to-day work, you experiment, figure things out and bring the same energy to every new challengeWould Be Nice if You Also HaveFamiliarity with ZooKeeper or similar coordination / service discovery systemsA track record of improving operational procedures (deployments, observability, incident response, runbooks) for production servicesKnowledge of network protocols and non-blocking IOPrevious working experience on high-throughput live systems is a big plus. If absent, then at least a solid appreciation of the challenges involved is expected.Experience in server development without application serversWhere You'll BeThis role is based in our Helsinki Studio.

Job Details

Education Level

No degree required
Seen 1 day agoPartial Schema
Financial overview
€1694.5M
Revenue
€239.9M
Profit
14.0%
Profit margin
Supercell Oy logo
SupercellOy · 342 open roles
Top locations: Helsinki, Finland · 229 · London, United Kingdom · 56 · Remote - Global · 37+7 other locations
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