Senior UX/UI Artist
Posted Oct 20 (9 days ago) · Last updated Oct 29
Key facts
Senior game UX/UI art role at Supercell in Helsinki; requires 5+ years and a strong portfolio.
How this salary compares
| Market | Lower bound (25th percentile) | Median | Upper bound (75th percentile) |
|---|---|---|---|
| this company | €2,405 per month | €2,963 per month | €4,000 per month |
| This offer | €2,724 per month | €2,962 per month | €3,200 per month |
Estimated from 4,848 comparable listings
Est. take-home €2,198 - €2,492
Original job ad
As published by Supercell Oy
This is the employer's own ad. Pay, requirements and the other details on this page are our reading of it, not facts the employer confirmed.
About the role
Summarised by JobCrawls from the job ad above.
Requirements
- At least 5 years of UX/UI design or game-art experience
- Strong portfolio showing UI craft, polish, readability and attention to detail
- Knowledge of layout, composition, colour, typography, visual hierarchy and iconography
- Ability to turn complex game mechanics into clear information structures and intuitive flows
- Experience with UI animation, transitions or interaction feedback
- Proficiency in Photoshop or similar 2D tools
- Animation-tool experience or willingness to learn Adobe Animate/Flash and pipeline tools
- Independent, organised working style and ability to adapt to an established art direction
- Stakeholder collaboration, communication skills and passion for mobile games
Responsibilities
- Create UI screens, elements and assets for a live mobile game
- Create UI animations and motion treatments
- Turn wireframes and feature designs into production-ready UI
- Map user flows for game modes and features
- Work with developers on correct and efficient implementation
- Align UI work with player needs, feedback and live-game priorities
- Maintain and evolve the game's visual language
- Improve existing UI and contribute player-experience ideas
- Build reusable components, visual standards and production practices
Skills & technologies
Benefits & perks
About Supercell Oy
| Location | Active listings |
|---|---|
| Helsinki, Finland | 265 |
| London, United Kingdom | 68 |
| Remote - Global | 29 |
| Shanghai, China | 5 |
| Seoul, South Korea | 3 |
| San Francisco, USA | 3 |
| Seoul, Korea | 3 |
| London, UK | 3 |
| Helsinki | 3 |
| San Francisco, United States | 2 |
| Remote - Europe | 2 |
| Shanghai | 1 |
| London | 1 |
| Hybrid - Office-based in Helsinki | 1 |
| Role type | Active listings |
|---|---|
| Product Manager | 8 |
| Data Analyst | 8 |
| Game Programmer | 7 |
| Live Ops Manager | 6 |
| Server Engineer | 5 |
| Marketing Producer | 5 |
| Software Engineer | 5 |
| Product Marketing Manager | 4 |
| App Store Optimization Specialist | 4 |
| Game Designer | 4 |
| Data Engineer | 4 |
| Community Manager | 4 |
| Monetization Manager | 4 |
| Product Designer | 4 |
| Intern | 4 |
| Competitive Experience Manager | 3 |
| Engine Programmer | 3 |
| Tools Programmer, Game Engine | 3 |
| Project Manager | 3 |
| Tools & Automation Lead | 3 |
| Server Tools Lead | 3 |
| Technical Producer | 3 |
| Manager | 3 |
| Benefits Manager | 3 |
| Technical Artist | 3 |
| UI/UX Designer | 3 |
| Security Engineer | 2 |
| Head of R&D | 2 |
| Tech Lead, Player Support | 2 |
| Digital Collaboration Product Manager | 2 |
| LLM Engineer | 2 |
| Community Hub Lead | 2 |
| Performance Marketing Manager | 2 |
| 3D Character Artist | 2 |
| Chief of Staff | 2 |
| VP Marketing | 2 |
| Market & Competitor Intelligence Analyst | 2 |
| Rendering Engineer | 2 |
| Meta Programmer | 2 |
| Product Manager, Supercell ID | 2 |
| Physics Programmer | 2 |
| Open Application | 2 |
| Content Production Manager | 2 |
| Senior Game Producer | 2 |
| Company | 2 |
| Senior Product Manager | 2 |
| Head of Creative Studio | 2 |
| Tech Lead, Trust & Safety | 2 |
| Product Lead | 2 |
| Game Researcher | 2 |
| Platform Engineer, Developer Services | 2 |
| Live Operations Manager | 2 |
| Platform Partnerships Manager | 2 |
| Lead Audio Designer | 2 |
| Product Manager Intern | 2 |
| Creative Producer | 2 |
| Live Ops Designer | 2 |
| Tools Programmer | 2 |
| China Business Manager | 2 |
| Game Tech Programmer | 2 |
| Gameplay Programmer | 2 |
| Artist | 1 |
| Game Systems Designer | 1 |
| App Store Optimization Lead | 1 |
| 3D Graphics Engineer | 1 |
| Build Engineer | 1 |
| Head of Performance Marketing | 1 |
| Marketing Illustrator | 1 |
| Team Support Specialist | 1 |
| Game Social Features Engineer | 1 |
| AI/ML Engineer | 1 |
| FinOps Specialist | 1 |
| Senior Software Engineer | 1 |
| Accountant | 1 |
| Why You Might Love It Here | 1 |
| Game Lead | 1 |
| Game Artist | 1 |
| Product Support Manager | 1 |
| Vice President Marketing | 1 |
| Marketing Manager | 1 |
| Investment Intern | 1 |
| Total Rewards Partner | 1 |
| Senior Accounts Payable Manager | 1 |
| Game Producer | 1 |
| Data Analyst (Clash Royale) | 1 |
| IT Support Engineer | 1 |
| Data Analyst (Clash Of Clans) | 1 |
| Art Director | 1 |
| System Analyst | 1 |
| Marketing Creative Lead | 1 |
| Strategy Partner | 1 |
| Project Management Intern | 1 |
| Workforce Manager | 1 |
| Game Developer | 1 |
| Investments Intern | 1 |
| Coordinator | 1 |
| Senior VFX Artist | 1 |
| Creator and Influencer Partnerships Lead | 1 |
| Business Manager | 1 |
| Gameplay Designer | 1 |
| Role level | Active listings |
|---|---|
| Senior | 134 |
| Manager | 71 |
| Mid-Level | 63 |
| Intern | 10 |
| Director | 10 |
| Executive | 7 |
| Junior | 1 |
Supercell is a Helsinki-based games company behind Hay Day, Clash of Clans, Boom Beach, Clash Royale and Brawl Stars, with offices in San Francisco, Seoul, Shanghai and London.
