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Est. expiry Nov 24

Senior UX/UI Artist

UX/UI Artist

Posted Oct 20 (9 days ago) · Last updated Oct 29

Key facts

Senior game UX/UI art role at Supercell in Helsinki; requires 5+ years and a strong portfolio.

How this salary compares

Estimated €2,724 - €3,20017% below this company
This salary is competitive with the market medianBased on 4,853 job postings
Monthly salary comparison for UX/UI Artist
MarketLower bound (25th percentile)MedianUpper bound (75th percentile)
this company€2,405 per month€2,963 per month€4,000 per month
This offer€2,724 per month€2,962 per month€3,200 per month

Estimated from 4,848 comparable listings

Est. take-home €2,198 - €2,492

Where and how
HelsinkiOnsiteSenior
Field
Design
Languages required
English
Experience
5 years experience

Original job ad

As published by Supercell Oy

Open the ad
This is your opportunity to work on Clash Royale at Supercell, one of the most beloved mobile games in the world, and continue bringing joy to the millions of players who enjoy the game every day. We are looking for an experienced and passionate Senior UX/UI Artist to join the Clash Royale team. This is a hands-on, high-impact art role focused on creating beautiful, polished UI art and intuitive user flows for an ever-evolving live game. You will work closely with a tight-knit team of artists and game designers to turn new concepts, features, and events into clear, delightful, high-quality visual experiences. You will have a direct impact on how the game looks and feels through its interface: making the experience more readable, more beautiful, more responsive, and more satisfying for players. We are looking for someone who thrives in a small, highly collaborative team, bringing strong UX design thinking with high-end art craft. You should be able to work independently, make strong visual decisions, proactively seek alignment with the game’s art direction, and bring ideas that help push the player experience further. What You'll Be Doing - Create high-quality UI screens, elements, and assets for a live mobile game. - Create polished UI animations and motion treatments that make the interface feel responsive, satisfying, and alive. - Work closely with Designers to translate wireframes, flows, and feature designs into visually polished, production-ready UI. - Design and map out complete user flows for new game modes and features, breaking down complex designs into intuitive interaction steps. - Collaborate with developers to ensure UI assets and animations are implemented correctly and efficiently in the game. - Understand and align your work with feature goals, player needs, community feedback, and live game priorities. - Maintain and evolve the game’s UI visual language while respecting the existing art direction and established game conventions. - Proactively seek feedback and alignment from relevant stakeholders, including art direction, design, development, marketing, and community. - Improve the quality, consistency, readability, and polish of existing UI across the live game. - Contribute ideas and feedback that help improve the game experience for players. - Create assets and iterations efficiently in response to live-game needs, team feedback, player feedback, and changing priorities. - Help build and maintain reusable UI components, visual standards, and production practices that make future UI work faster and better. What You Have - 5+ years of experience in UX/UI design or Game Art, with a versatile background in fast-paced, agile live-game or production environments. - A strong portfolio demonstrating excellent UI art, craft, visual polish, readability, and attention to detail. - Strong understanding of layout, composition, color, typography, visual hierarchy, iconography, and readability. - Strong UX focus with a proven ability to break down complex game modes and mechanics into clear information hierarchies and intuitive user flows. - Experience creating UI animations, transitions, interaction feedback, or other motion design for game interfaces. - Proficiency in Photoshop or similar 2D art production tools. - Experience working with animation tools, or willingness to learn Adobe Animate / Flash and other tools used in our UI production pipeline. - Ability to work independently in a small team, organize your own work, and move features forward without heavy process. - Ability to adapt to an existing art direction and create UI that feels native to the game. - Experience working with multiple stakeholders and driving alignment around the visual quality and direction of UI. - Strong collaboration and communication skills. - Passion for mobile games. Would Be Nice if You Also Have - Familiarity with working in a live game environment. - Familiarity with and passion for Clash Royale. - Experience with Adobe Animate / Flash. - Experience with 3D software. - Background as a Game Artist, Graphic Designer, or Marketing Artist. - Experience with LiveOps features, events, offers, shops, rewards, or other live-game UI. - Experience creating or maintaining UI style guides, component libraries, or reusable asset systems. - Experience using AI-assisted tools responsibly to improve efficiency, iteration speed, or production quality. Where You'll Be Based in our Helsinki office, onsite, where the majority of Clash Royale team and key stakeholders are located. Once you're ready to apply, just send us your application through the form on the bottom of the page. About Supercell Supercell is a games company from Helsinki, Finland, with offices also in San Francisco, Seoul, Shanghai, and London. You might know us as the makers of Hay Day, Clash of Clans, Boom Beach, Clash Royale, and Brawl Stars. Our mission is to create great games that as many people as possible play for years and that are remembered forever. So, how do we make great games? By putting together the best teams and giving them the freedom and independence to succeed. And by taking risks, failing, sharing learnings, and killing lots of projects. Hey, You Might Love It Here! Independent cells and trust are at the core of our culture. But it takes more than that to make great games. We take good care of our people, providing them with the compensation, work environment, and resources they need to succeed while having fun along the way. You Are Not Your Job Title ™ Here, you won’t need to focus on chasing titles or climbing ladders. Internally, our job titles don’t include prefixes like Senior, Junior, Principal, or Director. Recognition isn’t tied to your title, as it doesn't define the impact you can have around here. Benefits and Compensation Luring you in with glitter, glamour, and gems isn't what we're about. We want you to enjoy your time here fully, so we structure our compensation and benefits with that in mind. It starts with perceiving you as a human being, not a resource. Relocation? Yes! No matter where you’re moving from, our dedicated mobility team and partners will support you throughout your move. We’ll ensure the process is as smooth as possible for you and anyone joining you – whether they’re family members of the human or animal kind! Not Sure if You Should Apply? Many candidates with great skills and experience second-guess themselves. The bar is high, but if this role excites you, apply! We’re here to help you succeed. Also, we're happy to learn about any specific accommodations you may need to fully engage in our recruitment process. Wishing you all the best, The Supercell Recruitment team

This is the employer's own ad. Pay, requirements and the other details on this page are our reading of it, not facts the employer confirmed.

About the role

Summarised by JobCrawls from the job ad above.

Requirements

  • At least 5 years of UX/UI design or game-art experience
  • Strong portfolio showing UI craft, polish, readability and attention to detail
  • Knowledge of layout, composition, colour, typography, visual hierarchy and iconography
  • Ability to turn complex game mechanics into clear information structures and intuitive flows
  • Experience with UI animation, transitions or interaction feedback
  • Proficiency in Photoshop or similar 2D tools
  • Animation-tool experience or willingness to learn Adobe Animate/Flash and pipeline tools
  • Independent, organised working style and ability to adapt to an established art direction
  • Stakeholder collaboration, communication skills and passion for mobile games

Responsibilities

  • Create UI screens, elements and assets for a live mobile game
  • Create UI animations and motion treatments
  • Turn wireframes and feature designs into production-ready UI
  • Map user flows for game modes and features
  • Work with developers on correct and efficient implementation
  • Align UI work with player needs, feedback and live-game priorities
  • Maintain and evolve the game's visual language
  • Improve existing UI and contribute player-experience ideas
  • Build reusable components, visual standards and production practices

Skills & technologies

UX DesignUI ArtUser FlowsUI AnimationMotion DesignPhotoshopAdobe Animate/Flash3D SoftwareLiveOpsUI Style GuidesAI-assisted Tools

Benefits & perks

About Supercell Oy

Financial overview
€1694.5M
Revenue
€239.9M
Profit
14.0%
Profit margin
Supercell Oy logo
Supercell Oy · 28 open roles
Top locations (all time): Helsinki, Finland · 265 · London, United Kingdom · 68 · Remote - Global · 29 · +11 other locations
View company
Current open roles at Supercell Oy on JobCrawls
LocationActive listings
Helsinki, Finland265
London, United Kingdom68
Remote - Global29
Shanghai, China5
Seoul, South Korea3
San Francisco, USA3
Seoul, Korea3
London, UK3
Helsinki3
San Francisco, United States2
Remote - Europe2
Shanghai1
London1
Hybrid - Office-based in Helsinki1
Current role mix at Supercell Oy on JobCrawls
Role typeActive listings
Product Manager8
Data Analyst8
Game Programmer7
Live Ops Manager6
Server Engineer5
Marketing Producer5
Software Engineer5
Product Marketing Manager4
App Store Optimization Specialist4
Game Designer4
Data Engineer4
Community Manager4
Monetization Manager4
Product Designer4
Intern4
Competitive Experience Manager3
Engine Programmer3
Tools Programmer, Game Engine3
Project Manager3
Tools & Automation Lead3
Server Tools Lead3
Technical Producer3
Manager3
Benefits Manager3
Technical Artist3
UI/UX Designer3
Security Engineer2
Head of R&D2
Tech Lead, Player Support2
Digital Collaboration Product Manager2
LLM Engineer2
Community Hub Lead2
Performance Marketing Manager2
3D Character Artist2
Chief of Staff2
VP Marketing2
Market & Competitor Intelligence Analyst2
Rendering Engineer2
Meta Programmer2
Product Manager, Supercell ID2
Physics Programmer2
Open Application2
Content Production Manager2
Senior Game Producer2
Company2
Senior Product Manager2
Head of Creative Studio2
Tech Lead, Trust & Safety2
Product Lead2
Game Researcher2
Platform Engineer, Developer Services2
Live Operations Manager2
Platform Partnerships Manager2
Lead Audio Designer2
Product Manager Intern2
Creative Producer2
Live Ops Designer2
Tools Programmer2
China Business Manager2
Game Tech Programmer2
Gameplay Programmer2
Artist1
Game Systems Designer1
App Store Optimization Lead1
3D Graphics Engineer1
Build Engineer1
Head of Performance Marketing1
Marketing Illustrator1
Team Support Specialist1
Game Social Features Engineer1
AI/ML Engineer1
FinOps Specialist1
Senior Software Engineer1
Accountant1
Why You Might Love It Here1
Game Lead1
Game Artist1
Product Support Manager1
Vice President Marketing1
Marketing Manager1
Investment Intern1
Total Rewards Partner1
Senior Accounts Payable Manager1
Game Producer1
Data Analyst (Clash Royale)1
IT Support Engineer1
Data Analyst (Clash Of Clans)1
Art Director1
System Analyst1
Marketing Creative Lead1
Strategy Partner1
Project Management Intern1
Workforce Manager1
Game Developer1
Investments Intern1
Coordinator1
Senior VFX Artist1
Creator and Influencer Partnerships Lead1
Business Manager1
Gameplay Designer1
Current role-level mix at Supercell Oy on JobCrawls
Role levelActive listings
Senior134
Manager71
Mid-Level63
Intern10
Director10
Executive7
Junior1
About the employer

Supercell is a Helsinki-based games company behind Hay Day, Clash of Clans, Boom Beach, Clash Royale and Brawl Stars, with offices in San Francisco, Seoul, Shanghai and London.

Core values
IndependenceTrustFreedom

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