
Hover or tap a row for full statistics (EUR / month on this chart).
Salary analysis
Compared with the selected benchmark ("All roles in Helsinki, Finland"), this listing's salary midpoint is about 17% lower. The offer still falls within the benchmark range (€2,083–€5,000). The listed pay band (€2,703–€3,160) is tighter than the benchmark, which suggests lower salary variability. This benchmark is based on 3244 comparable listings.
| Market | Lower bound (25th percentile) | Median | Upper bound (75th percentile) |
|---|---|---|---|
| All roles in Helsinki, Finland | €2,083/per month | €2,932/per month | €5,000/per month |
Our engine, Titan, powers some of the highest-grossing games in mobile – titles that have generated billions in revenue and reach hundreds of millions of players. We are investing heavily into the future of Titan, and as part of that investment we’re building a brand-new Reliability team: an autonomous, high-skill group that will work alongside our engine teams, empowering them to work safer, faster, and easier through better infrastructure, automation, and feedback loops. The role that Reliability plays is crucial to the success of Titan’s future. As agentic workflows become more common the pace of iteration rises, and confidence in what we ship becomes the bottleneck. We see this team as a strategic bet in solving that problem — building the validation surfaces, automation, and reliability loops that help our engine teams move faster without increasing risk to what matters most – our games and players. This is an AI-forward engineering team by design. We are not treating AI as a side tool; we are building around the reality that modern engineering will increasingly depend on AI-assisted workflows for validation, automation, and test generation — with strong engineering judgment and clear guardrails. This role is client-leaning, focused on the engine and runtime: C++, mobile platforms, runtime behaviour, performance, and the practical challenges of validating shared engine changes before they reach games.
Job Details
Responsibilities
- Build & evolve automated reliability foundations
- Establish and grow validation surfaces
- Improve validation processes
- Create and maintain tooling and infrastructure
- Partner with teams on system testability
Requirements
- Strong professional experience in modern C++
- Engine/runtime development experience
- Experience with build systems, automation, and developer tooling
- Interest in AI-assisted workflows
Education Level
No degree required
| Location | Active listings |
|---|---|
| Helsinki, Finland | 237 |
| London, United Kingdom | 61 |
| Remote - Global | 37 |
| Shanghai, China | 5 |
| Seoul, Korea | 3 |
| London, UK | 3 |
| San Francisco, USA | 3 |
| San Francisco, United States | 2 |
| Seoul, South Korea | 2 |
| Remote - Europe | 2 |
| Role type | Active listings |
|---|---|
| Software Engineer | 35 |
| Human Resources Specialist | 24 |
| Product Manager | 18 |
| Marketing Specialist | 17 |
| Data Scientist | 5 |
| Product Marketing Manager | 4 |
| Game Designer | 4 |
| Data Engineer | 4 |
| Product Designer | 4 |
| Game Programmer | 4 |
| Intern | 4 |
| Data Analyst | 4 |
| Server Engineer | 3 |
| Project Manager | 3 |
| Community Manager | 3 |
| Manager | 3 |
| Designer | 3 |
| Researcher | 3 |
| Live Ops Designer | 3 |
| Tools & Automation Lead | 2 |
| Chief of Staff | 2 |
| Market & Competitor Intelligence Analyst | 2 |
| Content Production Manager | 2 |
| Senior Game Producer | 2 |
| Company | 2 |
| Marketing Producer | 2 |
| Lead Audio Designer | 2 |
| Product Manager Intern | 2 |
| Creative Producer | 2 |
| Tools Programmer | 2 |
| Live Ops Manager | 2 |
| Artist | 1 |
| Security Engineer | 1 |
| Game Systems Designer | 1 |
| Engine Programmer | 1 |
| Product Marketing | 1 |
| Head of R&D | 1 |
| Senior Game Tester | 1 |
| Healthcare Professional | 1 |
| App Store Optimization Lead | 1 |
| QA Specialist | 1 |
| Influencer Manager | 1 |
| Data & Insights Lead | 1 |
| LLM Engineer | 1 |
| Build Engineer | 1 |
| Technical Project Manager | 1 |
| Automation Engineer | 1 |
| DevOps Engineer | 1 |
| Performance Marketing Manager | 1 |
| 3D Character Artist | 1 |
| Programmer | 1 |
| MarTech Engineer | 1 |
| Living in Helsinki | 1 |
| Office | 1 |
| FinOps Specialist | 1 |
| Senior Software Engineer | 1 |
| Accountant | 1 |
| Technical Producer | 1 |
| Machine Learning Engineer | 1 |
| UI Designer | 1 |
| Game Lead | 1 |
| Game Artist | 1 |
| Payments Manager | 1 |
| Product Support Manager | 1 |
| UI Artist | 1 |
| Vice President Marketing | 1 |
| Data Analyst Intern | 1 |
| Marketing Intern | 1 |
| Art Lab Lead | 1 |
| Total Rewards Partner | 1 |
| Senior Accounts Payable Manager | 1 |
| Game Producer | 1 |
| IT Support Engineer | 1 |
| Head of Tech & Quality | 1 |
| Benefits Manager | 1 |
| Art Director | 1 |
| Careers | 1 |
| System Analyst | 1 |
| Marketing Lead | 1 |
| Office Operations Lead | 1 |
| Monetization Manager | 1 |
| Technical Artist | 1 |
| Vice President | 1 |
| Gameplay Capture & Video Artist | 1 |
| Automation Lead | 1 |
| Senior Talent & Capability Business Partner | 1 |
| Strategy Partner | 1 |
| Embedded Web Engineer | 1 |
| Workforce Manager | 1 |
| Game Developer | 1 |
| Feature Lead | 1 |
| Transformation Lead | 1 |
| UI/UX Designer | 1 |
| Product Lead, Game Engine | 1 |
| Investments Intern | 1 |
| Coordinator | 1 |
| Senior VFX Artist | 1 |
| Business Manager | 1 |
| Concept Artist | 1 |
| Joining Supercell | 1 |
| Role level | Active listings |
|---|---|
| Mid-Level | 79 |
| Senior | 16 |
| Manager | 14 |
| Intern | 2 |
| Executive | 1 |
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