Supercell Oy logo
Est. Monthly
Estimated €2,700 - €3,159
Posted May 30, 2026 · 90 days agoLast seen August 27, 2026Est. expiry July 4, 2026

Product Lead

Product Lead, D2C
How this salary compares
Salary Context: Product Lead

Hover or tap a row for full statistics (EUR / month on this chart).

Salary analysis

Compared with the selected benchmark ("All roles in Helsinki, Finland"), this listing's salary midpoint is about 17% lower. The offer still falls within the benchmark range (€2,080–€5,000). The listed pay band (€2,700–€3,159) is tighter than the benchmark, which suggests lower salary variability. This benchmark is based on 3179 comparable listings.

Monthly salary comparison for Product Lead
MarketLower bound (25th percentile)MedianUpper bound (75th percentile)
All roles in Helsinki, Finland€2,080/per month€2,930/per month€5,000/per month
About the role

Supercell is building direct relationships with players through the Supercell Store and other direct-to-consumer (D2C) products. D2C is already a significant element of each game’s P&L, and key to Supercell’s mission to create great games that as many people as possible play for years and that are remembered forever. We're building on that momentum by embedding a dedicated D2C owner inside each game team. We're looking for a Product Lead, D2C to take full ownership of a single game's direct-to-consumer business. You'll sit inside the game team, work shoulder-to-shoulder with the game's leadership, and be the one person whose entire job is growing the game's D2C success. A central platform team handles the infrastructure: the commerce surfaces, payments, checkout, fraud, delivery, compliance, and you will partner closely with them to develop new features. Your focus will be on planning and pulling the commercial and creative levers: how to build direct relationships, how to message, what to sell, and how to rally the game team to grow. This is a role for someone who thrives on influence rather than authority. You won't have direct reports, but you'll have the backing of game team leadership to mobilize live ops and monetization, marketing and community, engineering, art, analytics and QA behind a shared plan. The right person is a natural operator and collaborator with strong commercial instincts, a deep understanding of live game economies, and the ability to make D2C feel like a natural extension of the game - not a side project. What You'll Be DoingOwn the game's D2C strategyBuild and own the game's D2C Growth Strategy: define targets, identify the key growth pillars, and map concrete initiatives to move the numbersBe accountable for KPIs that drive success: D2C revenue share, conversion, retention, top-of-funnel, etc.Review performance regularly with game leadership, course-correct based on data, and always know what's next to move the needleDo this with a player-first mindset. We want to grow the relationship for the long-term, not over-fit on short-term winsDesign A/B tests, work with Analytics to evaluate results, and assess every activation: what worked, what didn't, what to scaleDesign and implement the offer calendarDesign the Store offer roadmap aligned with the game's live ops cadence, seasonal moments, and content releasesPartner with the game's monetization leadership to own the economy impact of Store offers and ensure Store strategy is a well-integrated part of the wider monetization strategy, not an isolated siloAllocate and manage the game's live ops budget for D2C activationsDrive traffic and conversionPartner with Marketing and Community to grow Store visits and convert visitorsPlan campaigns, freebie-to-upsell funnels, creator activations, and community events that bring players to the StoreEnsure D2C is part of every major commercial moment, not an afterthoughtBuild D2C into our regular communications channelsShape the Store development roadmapWork with the central Store team to prioritize which platform features your game needs nextProvide clear, game-specific requirements and feedback on new tools, offer types, and UX improvementsEmbed D2C thinking into the game’s development and designBe in the room when new features, content, and systems are designed, so D2C is considered early in the processAlign with design and engineering so Store features and campaigns line up with feature releaseBe an inspiring, transparent coordinator so that when you need to gather engineering, community, art and QA resources, it doesn’t end up feeling like a major tax on the teamUphold the game's quality barWrite QA plans for Store activations and coordinate with game team QAThe Store must feel like a seamless extension of the game experienceWhat You HaveExperience managing live game commercial operations: monetization, live ops, or game product management. You understand game economies, seasonal content cadences, and what makes it worth it for players to investStrong commercial and analytical mindset: comfortable owning revenue KPIs, running A/B tests, interpreting cohort data, and making data-backed decisionsAn inspiring coordinator: The ability to influence and mobilize cross-functional teammates without positional authorityUnderstanding of mobile gaming communities: creators, Discord, Reddit, social channels, and how they drive player behaviorOperational discipline: you can run a calendar, track dozens of moving pieces, and make sure nothing falls through the cracksD2C or web store experience in gaming is a strong plus, but not required if you bring the right commercial and product instinctsExperience running a P&L, leading a business vertical, or managing a smaller game's commercial performance is a strong plusWhere You'll BeThis role is going to be based onsite in our Helsinki office!–––That's it about the role! Below, we've gathered some things we feel are important for you to know. Totally optional, but a highly recommended read. Once you're ready to apply, just send us your application through the form on the bottom of the page. –––About Supercell Supercell is a games company from Helsinki, Finland, with offices also in San Francisco, Seoul, Shanghai, and London. You might know us as the makers of Hay Day, Clash of Clans, Boom Beach, Clash Royale, and Brawl Stars. Our mission is to create great games that as many people as possible play for years and that are remembered forever.So, how do we make great games? By putting together the best teams and giving them the freedom and independence to succeed. And by taking risks, failing, sharing learnings, and killing lots of projects. Hey, You Might Love It Here!Independent cells and trust are at the core of our culture. But it takes more than that to make great games. We take good care of our people, providing them with the compensation, work environment, and resources they need to succeed while having fun along the way.You Are Not Your Job Title ™Here, you won’t need to focus on chasing titles or climbing ladders. Internally, our job titles don’t include prefixes like Senior, Junior, Principal, or Director. Recognition isn’t tied to your title, as it doesn't define the impact you can have around here.Benefits and Compensation Luring you in with glitter, glamour, and gems isn't what we're about. We want you to enjoy your time here fully, so we structure our compensation and benefits with that in mind. It starts with perceiving you as a human being, not a resource.Relocation? Yes!No matter where you’re moving from, our dedicated mobility team and partners will support you throughout your move. We’ll ensure the process is as smooth as possible for you and anyone joining you – whether they’re family members of the human or animal kind!Not Sure if You Should Apply? Many candidates with great skills and experience second-guess themselves. The bar is high, but if this role excites you, apply! We’re here to help you succeed. Also, we're happy to learn about any specific accommodations you may need to fully engage in our recruitment process.Wishing you all the best,The Supercell Recruitment teamInterested?Then just apply hereWe’re looking forward to hearing from you. It's always exciting to receive thoughtful applications with more than just a blurry image of a cat. Although we do love cats.

Job Details

Education Level

No degree required
Seen 1 day agoPartial Schema
Financial overview
€1694.5M
Revenue
€239.9M
Profit
14.0%
Profit margin
Supercell Oy logo
SupercellOy · 355 open roles
Top locations: Helsinki, Finland · 237 · London, United Kingdom · 61 · Remote - Global · 37+7 other locations
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Current open roles at Supercell Oy on JobCrawls
LocationActive listings
Helsinki, Finland237
London, United Kingdom61
Remote - Global37
Shanghai, China5
Seoul, Korea3
San Francisco, USA3
London, UK3
Seoul, South Korea2
Remote - Europe2
San Francisco, United States2
Current role mix at Supercell Oy on JobCrawls
Role typeActive listings
Software Engineer35
Human Resources Specialist24
Product Manager18
Marketing Specialist17
Data Scientist5
Game Programmer4
Product Designer4
Data Analyst4
Product Marketing Manager4
Game Designer4
Intern4
Data Engineer4
Manager3
Live Ops Designer3
Server Engineer3
Community Manager3
Designer3
Project Manager3
Researcher3
Tools Programmer2
Live Ops Manager2
Product Manager Intern2
Company2
Content Production Manager2
Lead Audio Designer2
Senior Game Producer2
Tools & Automation Lead2
Creative Producer2
Marketing Producer2
Chief of Staff2
Market & Competitor Intelligence Analyst2
Technical Artist1
Head of R&D1
Strategy Partner1
Influencer Manager1
Game Lead1
QA Specialist1
Accountant1
DevOps Engineer1
Senior VFX Artist1
Artist1
Product Support Manager1
Art Director1
MarTech Engineer1
Product Lead, Game Engine1
Gameplay Capture & Video Artist1
Business Manager1
Transformation Lead1
Benefits Manager1
Product Marketing1
Product Lead1
Data & Insights Lead1
Workforce Manager1
Office Operations Lead1
Data Analyst Intern1
Vice President1
Living in Helsinki1
FinOps Specialist1
Programmer1
Game Systems Designer1
Payments Manager1
IT Support Engineer1
Machine Learning Engineer1
Vice President Marketing1
Living in London1
Art Lab Lead1
Office1
Senior Accounts Payable Manager1
Senior Game Tester1
Head of Tech & Quality1
Concept Artist1
Game Producer1
App Store Optimization Lead1
LLM Engineer1
Embedded Web Engineer1
Investments Intern1
Joining Supercell1
Performance Marketing Manager1
Senior Software Engineer1
Feature Lead1
Game Artist1
Marketing Lead1
Build Engineer1
Coordinator1
Technical Producer1
Meta Programmer1
Engine Programmer1
Communications Specialist1
Monetization Manager1
3D Character Artist1
Game Developer1
System Analyst1
Total Rewards Partner1
Security Engineer1
Automation Engineer1
Healthcare Professional1
UI Designer1
UI/UX Designer1
Careers1
Automation Lead1
Current role-level mix at Supercell Oy on JobCrawls
Role levelActive listings
Mid-Level79
Senior16
Manager14
Intern2
Executive1
Location

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