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Colonist
Company insights
Finland
Posted July 28, 2026 · 35 days ago · Last seen September 1, 2026 · Est. expiry September 1, 2026

UI Artist

How this salary compares
Salary Context: UI Artist

Hover or tap a row for full statistics (EUR / month on this chart).

Salary analysis

Compared with the selected benchmark ("All roles in Finland"), this listing's salary midpoint is about 93% lower. The offer sits below the benchmark range (€2,000–€4,000). The listed pay band (€208–€240) is tighter than the benchmark, which suggests lower salary variability. This benchmark is based on 15388 comparable listings.

Monthly salary comparison for UI Artist
MarketLower bound (25th percentile)MedianUpper bound (75th percentile)
All roles in Finland€2,000/per month€2,690/per month€4,000/per month
About the role

Wanted: Colonist UI Artist Working Hours: We work asynchronously and value outcomes over hours Location: Fully Remote Compensation: - Competitive hourly rate, paid in USD - Negotiable range based on experience and location About Colonist We're building the biggest digital board game platform on the internet. Last year, our players spent 3,037 years playing 60 million games on our Settlers of Catan alternative. We're a fully remote, asynchronous team spread across multiple continents, focused on crafting extremely polished digital board games that people truly love. About The Role You'll own the visual quality of Colonist's UI. That means translating game mechanics into beautiful, intuitive interfaces, and making every button, animation, and screen feel like it belongs in a world players want to stay in. You'll work closely with developers and product to ship work that reaches millions of players. What You'll Do - Create high-quality UI designs that set a new standard for creativity and usability - Create animations and motion that make interactions feel alive and intentional - Collaborate with developers and QA to ensure designs ship as intended - Identify and solve visual problems without waiting to be asked Requirements - Strong portfolio showing game UI, interaction design, or animation work - AI first-mindset. We see AI fluency as a real multiplier - Proficiency in Figma or equivalent tools - Solid grasp of animation principles and motion design - Understanding of game mechanics and how UI serves gameplay - Clear, structured written communication; this is a remote, async team Nice to Have - Basic scripting for prototyping (JavaScript, C#, or AI-assisted tooling) - Game sound design experience Our Values at Colonist We strongly adhere to these values in our team - if these resonate, then you’ll love working here! Dependability We're self-driven players who deliver without needing supervision. When we commit to something, we make it happen. Ownership We take full responsibility and go beyond our roles to improve Colonist. Clear Communication In our remote environment, written communication is key. We're direct, structured, and always keep our team in the loop. Efficient Execution We move fast and focus on impact. Instead of getting stuck on perfect solutions, we find practical ways forward and get things done. Continuous Learning We're curious problem solvers who love a challenge. We constantly seek new ideas, embrace feedback, and aren't afraid to change our minds when we're wrong. Why Colonist - Your work ships to 3,6M+ yearly active players - Async culture; deep work, no performative meetings - Budget to experiment with any AI tool you want - Access to company metrics and internal discussions

Job Details

Responsibilities

  • Create high-quality UI designs that set a new standard for creativity and usability
  • Create animations and motion that make interactions feel alive and intentional
  • Collaborate with developers and QA to ensure designs ship as intended
  • Identify and solve visual problems without waiting to be asked

Requirements

  • Strong portfolio showing game UI, interaction design, or animation work
  • AI first-mindset. We see AI fluency as a real multiplier
  • Proficiency in Figma or equivalent tools
  • Solid grasp of animation principles and motion design
  • Understanding of game mechanics and how UI serves gameplay
  • Clear, structured written communication; this is a remote, async team

Skills & Technologies

FigmaAnimationUI/UXGame UIPrototypingJavaScriptC#
Seen 19 hours agoPartial Schema
Colonist logo
Colonist · 4 open roles
Top locations: Remote - Global · 4
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Current open roles at Colonist on JobCrawls
LocationActive listings
Remote - Global4
Current role mix at Colonist on JobCrawls
Role typeActive listings
Talent Pool1
Community Manager1
Product Developer1
Product Engineer1
Current role-level mix at Colonist on JobCrawls
Role levelActive listings
Mid-Level2
Manager1
Intern1

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