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System Software Engineer (gn) Cloud & Simulation

System Software Engineer

Posted Sep 15 (46 days ago) · Last updated Oct 31

Key facts

System Software Engineer at Wandelbots; build and standardize GPU-based simulation infra in Dresden.

Where and how
DresdenOnsiteSenior
Languages required
English, German

Original job ad

As published by Wandelbots

Open the ad
Your mission At Wandelbots, we are building NOVA, a platform that makes industrial robot programming accessible to everyone. Our Simulation team develops the technologies that allow partners, customers, and internal teams to work with photorealistic digital twins of real production environments. This includes a pipeline that transforms real-world scans into usable 3D scenes through Gaussian Splatting, as well as a browser-based streaming platform built on NVIDIA Omniverse and Isaac Sim. Both technologies work today, but neither is yet operated as a product. Your mission is to change that. The first step is internal standardization. We want to replace individually maintained environments and hand-crafted deployments with one reproducible, documented solution that teams can use independently: scene in, session out, without requiring the Simulation team to operate every setup. The second step is external productization. The same capabilities need to be packaged so that partners and customers can operate them in their own environments. E.g. with versioned releases, stable interfaces, tenant isolation, diagnostics, upgrade paths, and documentation. You will join the Simulation team and focus on the infrastructure and operational foundations of these systems. You will not be building them in isolation: Wandelbots has an established infrastructure team responsible for shared infrastructure and platform capabilities. You will work closely with that team while owning the simulation-specific workloads, deployment patterns, and operational requirements. This is a hands-on engineering role with room to shape architecture and make technical decisions in collaboration with the teams involved. What you will work on Build and operate the GPU infrastructure required by our simulation workloads, including NVIDIA GPU Operator, device plugins, driver lifecycle, and GPU sharing through MIG or time slicing Work with the infrastructure team to integrate simulation workloads into our shared Kubernetes and cloud infrastructure Make deployments declarative and reproducible using Infrastructure as Code and GitOps, and help consolidate the tooling used across today’s environments Own CI/CD and the container and image lifecycle for CUDA- and NGC-based workloads Design scheduling and autoscaling for two distinct workload profiles: latency-sensitive interactive streaming sessions and compute-intensive Gaussian Splatting jobs Turn the Gaussian Splatting pipeline into a reproducible workflow, from data capture and training to OpenUSD assets Operate and extend our Omniverse and Isaac Sim streaming platform, including Kit App Streaming, session lifecycle, and tenant isolation Establish the platform as an internal standard through self-service workflows, golden paths, templates, onboarding, and documentation Prepare the solution for operation by partners and customers through packaged deployments, versioned releases, upgrade paths, and actionable diagnostics Support deployments across cloud, on-premises, and partner-managed environments Build meaningful observability using metrics, logs, GPU telemetry, and actionable alerting Define the simulation-specific security and access model, including ingress, TURN and STUN for WebRTC, RBAC, secrets management, SSO, and tenant boundaries Work closely with our robotics, product, and platform teams to ensure that the solution supports real development and customer workflows.

This is the employer's own ad. Pay, requirements and the other details on this page are our reading of it, not facts the employer confirmed.

About the role

Summarised by JobCrawls from the job ad above.

Requirements

  • Experience building or operating production systems in platform engineering, infrastructure, SRE, DevOps, or systems software
  • Kubernetes experience: resource management, workload scheduling, debugging distributed systems under load
  • Infrastructure as Code, GitOps, and CI/CD
  • Linux, containers, networking
  • Python for automation, services, data-processing workflows
  • GPU workloads, drivers, CUDA, GPU scheduling
  • Ability to create reusable systems for teams
  • Operational ownership: documentation, diagnostics, reproducibility
  • Very good English; German a plus

Responsibilities

  • Own CI/CD and the container and image lifecycle for CUDA- and NGC-based workloads
  • Design scheduling and autoscaling for two distinct workload profiles
  • Turn the Gaussian Splatting pipeline into a reproducible workflow
  • Operate and extend Omniverse and Isaac Sim streaming platform
  • Establish internal standard through self-service workflows
  • Prepare solution for operation by partners and customers
  • Support deployments across cloud, on-premises, and partner environments

Skills & technologies

KubernetesInfrastructure As CodeGitOpsCI/CDLinuxContainersNetworkingPythonCUDANGCGPU SchedulingWebRTCOpenUSDGaussian Splatting

Benefits & perks

About Wandelbots

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Wandelbots · 2 open roles
Top locations (all time): Remote - Global · 3
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Current open roles at Wandelbots on JobCrawls
LocationActive listings
Remote - Global3
Current role mix at Wandelbots on JobCrawls
Role typeActive listings
Enterprise Architect1
Enterprise Sales Representative1
Ecosystem Programs Manager1
Current role-level mix at Wandelbots on JobCrawls
Role levelActive listings
Mid-Level2
Manager1

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