Est. expiry Nov 12

Product Manager

Posted Oct 8 (9 days ago) · Last updated Oct 16 · Open 9 days. This role usually stays open about 20 days

Key facts

Own one game's D2C growth at Supercell; onsite in Helsinki, with live-game commercial experience.

How this salary compares

Estimated €4,376 - €6,94038% below manager-level roles
This salary is below the market medianBased on 23 job postings
Monthly salary comparison for Product Manager
MarketLower bound (25th percentile)MedianUpper bound (75th percentile)
manager-level roles€4,009 per month€7,533 per month€12,470 per month
This offer€4,376 per month€5,658 per month€6,940 per month

Estimated from 4,439 comparable listings

Est. take-home €3,106 - €4,379

Where and how
HelsinkiOnsiteManager
Field
Product
Languages required
English

Original job ad

As published by Supercell Oy

Open the ad
Supercell is building direct relationships with players through the Supercell Store and other direct-to-consumer (D2C) products. D2C is already a significant element of each game’s P&L, and key to Supercell’s mission to create great games that as many people as possible play for years and that are remembered forever. We're building on that momentum by embedding a dedicated D2C owner inside each game team. We're looking for a Product Manager, D2C to take full ownership of a single game's direct-to-consumer business. You'll sit inside the game team, work shoulder-to-shoulder with the game's leadership, and be the one person whose entire job is growing the game's D2C success. A central platform team handles the infrastructure: the commerce surfaces, payments, checkout, fraud, delivery, compliance, and you will partner closely with them to develop new features. Your focus will be on planning and pulling the commercial and creative levers: how to build direct relationships, how to message, what to sell, and how to rally the game team to grow. This is a role for someone who thrives on influence rather than authority. You won't have direct reports, but you'll have the backing of game team leadership to mobilize live ops and monetization, marketing and community, engineering, art, analytics and QA behind a shared plan. The right person is a natural operator and collaborator with strong commercial instincts, a deep understanding of live game economies, and the ability to make D2C feel like a natural extension of the game - not a side project. What You'll Be Doing Own the game's D2C strategy Build and own the game's D2C Growth Strategy: define targets, identify the key growth pillars, and map concrete initiatives to move the numbers Be accountable for KPIs that drive success: D2C revenue share, conversion, retention, top-of-funnel, etc. Review performance regularly with game leadership, course-correct based on data, and always know what's next to move the needle Do this with a player-first mindset. We want to grow the relationship for the long-term, not over-fit on short-term wins Design A/B tests, work with Analytics to evaluate results, and assess every activation: what worked, what didn't, what to scale Design and implement the offer calendar Design the Store offer roadmap aligned with the game's live ops cadence, seasonal moments, and content releases Partner with the game's monetization leadership to own the economy impact of Store offers and ensure Store strategy is a well-integrated part of the wider monetization strategy, not an isolated silo Allocate and manage the game's live ops budget for D2C activations Drive traffic and conversion Partner with Marketing and Community to grow Store visits and convert visitors Plan campaigns, freebie-to-upsell funnels, creator activations, and community events that bring players to the Store Ensure D2C is part of every major commercial moment, not an afterthought Build D2C into our regular communications channels Shape the Store development roadmap Work with the central Store team to prioritize which platform features your game needs next Provide clear, game-specific requirements and feedback on new tools, offer types, and UX improvements Embed D2C thinking into the game’s development and design Be in the room when new features, content, and systems are designed, so D2C is considered early in the process Align with design and engineering so Store features and campaigns line up with feature release Be an inspiring, transparent coordinator so that when you need to gather engineering, community, art and QA resources, it doesn’t end up feeling like a major tax on the team Uphold the game's quality bar Write QA plans for Store activations and coordinate with game team QA The Store must feel like a seamless extension of the game experience What You Have Experience managing live game commercial operations: monetization, live ops, or game product management. You understand game economies, seasonal content cadences, and what makes it worth it for players to invest Strong commercial and analytical mindset: comfortable owning revenue KPIs, running A/B tests, interpreting cohort data, and making data-backed decisions An inspiring coordinator: The ability to influence and mobilize cross-functional teammates without positional authority Understanding of mobile gaming communities: creators, Discord, Reddit, social channels, and how they drive player behavior Operational discipline: you can run a calendar, track dozens of moving pieces, and make sure nothing falls through the cracks D2C or web store experience in gaming is a strong plus, but not required if you bring the right commercial and product instincts Experience running a P&L, leading a business vertical, or managing a smaller game's commercial performance is a strong plus Where You'll Be This role is going to be based onsite in our Helsinki office! Once you're ready to apply, just send us your application through the form on the bottom of the page. About Supercell Supercell is a games company from Helsinki, Finland, with offices also in San Francisco, Seoul, Shanghai, and London. You might know us as the makers of Hay Day, Clash of Clans, Boom Beach, Clash Royale, and Brawl Stars. Our mission is to create great games that as many people as possible play for years and that are remembered forever. So, how do we make great games? By putting together the best teams and giving them the freedom and independence to succeed. And by taking risks, failing, sharing learnings, and killing lots of projects. Hey, You Might Love It Here! Independent cells and trust are at the core of our culture. But it takes more than that to make great games. We take good care of our people, providing them with the compensation, work environment, and resources they need to succeed while having fun along the way. You Are Not Your Job Title ™ Here, you won’t need to focus on chasing titles or climbing ladders. Internally, our job titles don’t include prefixes like Senior, Junior, Principal, or Director. Recognition isn’t tied to your title, as it doesn't define the impact you can have around here. Benefits and Compensation Luring you in with glitter, glamour, and gems isn't what we're about. We want you to enjoy your time here fully, so we structure our compensation and benefits with that in mind. It starts with perceiving you as a human being, not a resource. Relocation? Yes! No matter where you’re moving from, our dedicated mobility team and partners will support you throughout your move. We’ll ensure the process is as smooth as possible for you and anyone joining you – whether they’re family members of the human or animal kind! Not Sure if You Should Apply? Many candidates with great skills and experience second-guess themselves. The bar is high, but if this role excites you, apply! We’re here to help you succeed. Also, we're happy to learn about any specific accommodations you may need to fully engage in our recruitment process. Wishing you all the best, The Supercell Recruitment team

This is the employer's own ad. Pay, requirements and the other details on this page are our reading of it, not facts the employer confirmed.

About the role

Summarised by JobCrawls from the job ad above.

Requirements

  • Experience managing commercial operations for live games, monetization, live operations or game product management
  • Understanding of game economies, seasonal content schedules and player motivations to spend
  • Strong commercial and analytical mindset, including revenue KPI ownership, A/B testing, cohort-data interpretation and data-driven decisions
  • Ability to influence and mobilize cross-functional colleagues without formal authority
  • Understanding of mobile gaming communities, creators, Discord, Reddit and social channels
  • Operational discipline and ability to manage a calendar and many parallel tasks
  • Gaming D2C or web-store experience is an advantage, not a requirement
  • P&L, business-vertical leadership or smaller-game commercial performance experience is an advantage

Responsibilities

  • Own the game's D2C strategy, growth targets, initiatives and performance KPIs
  • Review performance with game leadership and adjust plans based on data and long-term player value
  • Design A/B tests and evaluate activations with Analytics
  • Create the Store offer calendar and roadmap aligned with live operations, seasons and content releases
  • Manage the economy impact of Store offers and the live-operations budget for D2C activations
  • Grow Store traffic and conversion through campaigns, upsell funnels, creator activations and community events
  • Integrate D2C into major commercial moments and regular communications
  • Prioritize platform features with the central Store team and provide game-specific requirements and feedback
  • Bring D2C into game development and coordinate Store features and campaigns with releases
  • Coordinate engineering, community, art and QA resources
  • Write QA plans and coordinate testing for Store activations

Skills & technologies

D2C StrategyA/B TestingCohort AnalysisKPI ManagementGame MonetizationLive OperationsGame EconomiesCampaign PlanningCommunity EngagementQuality Assurance

Benefits & perks

Recruitment process

  1. Apply through the form at the bottom of the job page
  2. Applicants may disclose accommodations needed to participate fully in recruitment

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About Supercell Oy

Financial overview
€1694.5M
Revenue
€239.9M
Profit
14.0%
Profit margin
Supercell Oy logo
Supercell Oy · 26 open roles
Top locations (all time): Helsinki, Finland · 260 · London, United Kingdom · 66 · Remote - Global · 29 · +11 other locations
View company
Current open roles at Supercell Oy on JobCrawls
LocationActive listings
Helsinki, Finland260
London, United Kingdom66
Remote - Global29
Shanghai, China5
San Francisco, USA3
Seoul, Korea3
London, UK3
Helsinki3
San Francisco, United States2
Seoul, South Korea2
Remote - Europe2
Shanghai1
London1
Hybrid - Office-based in Helsinki1
Current role mix at Supercell Oy on JobCrawls
Role typeActive listings
Data Analyst8
Product Manager7
Game Programmer7
Live Ops Manager6
Server Engineer5
Marketing Producer5
Software Engineer5
Product Marketing Manager4
App Store Optimization Specialist4
Game Designer4
Data Engineer4
Community Manager4
Monetization Manager4
Product Designer4
Intern4
Competitive Experience Manager3
Engine Programmer3
Tools Programmer, Game Engine3
Project Manager3
Tools & Automation Lead3
Server Tools Lead3
Manager3
Benefits Manager3
Technical Artist3
UI/UX Designer3
Security Engineer2
Head of R&D2
Tech Lead, Player Support2
Digital Collaboration Product Manager2
LLM Engineer2
Community Hub Lead2
Performance Marketing Manager2
3D Character Artist2
Chief of Staff2
VP Marketing2
Market & Competitor Intelligence Analyst2
Technical Producer2
Rendering Engineer2
Meta Programmer2
Product Manager, Supercell ID2
Physics Programmer2
Open Application2
Content Production Manager2
Senior Game Producer2
Company2
Senior Product Manager2
Head of Creative Studio2
Tech Lead, Trust & Safety2
Product Lead2
Game Researcher2
Platform Engineer, Developer Services2
Live Operations Manager2
Platform Partnerships Manager2
Lead Audio Designer2
Product Manager Intern2
Creative Producer2
Live Ops Designer2
Tools Programmer2
China Business Manager2
Game Tech Programmer2
Gameplay Programmer2
Artist1
Game Systems Designer1
App Store Optimization Lead1
3D Graphics Engineer1
Build Engineer1
Character Artist — Cosmetics1
Head of Performance Marketing1
Game Social Features Engineer1
AI/ML Engineer1
FinOps Specialist1
Senior Software Engineer1
Accountant1
Why You Might Love It Here1
Game Lead1
Game Artist1
Product Support Manager1
Vice President Marketing1
Marketing Manager1
Investment Intern1
Head Of Tech & Quality1
Total Rewards Partner1
Senior Accounts Payable Manager1
Data Analyst (Clash Royale)1
IT Support Engineer1
Data Analyst (Clash Of Clans)1
Art Director1
System Analyst1
Marketing Creative Lead1
Automation Lead1
Strategy Partner1
Project Management Intern1
Workforce Manager1
Game Developer1
Investments Intern1
Coordinator1
Senior VFX Artist1
Creator and Influencer Partnerships Lead1
Business Manager1
Gameplay Designer1
Current role-level mix at Supercell Oy on JobCrawls
Role levelActive listings
Senior130
Manager71
Mid-Level62
Intern10
Director10
Executive7
Junior1
About the employer

Supercell is a Helsinki-based games company known for Hay Day, Clash of Clans, Boom Beach, Clash Royale and Brawl Stars. It also has offices in San Francisco, Seoul, Shanghai and London.

Core values
TrustIndependenceTaking risksLearning from failureSharing learnings