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Monthly
€8,916 - €14,166
Posted August 7, 2026 · 0 days agoLast seen August 7, 2026Est. expiry September 11, 2026

Experience Designer

Principal Experience Designer
Austin, United States
Onsite · Design
Full-time · Senior
English
No People Management
None required
6 years experience
How this salary compares
Salary Context: Experience Designer

Hover or tap a row for full statistics (EUR / month on this chart).

Salary analysis

Compared with the selected benchmark ("All roles in Austin, United States"), this listing's salary midpoint is about 5% higher. The offer still falls within the benchmark range (€8,681–€13,311). The offer's range width is broadly in line with the benchmark. This benchmark is based on 2 comparable listings.

Monthly salary comparison for Experience Designer
MarketLower bound (25th percentile)MedianUpper bound (75th percentile)
All roles in Austin, United States€8,681/per month€10,996/per month€13,311/per month
From job ad (Senior)€8,916/per month€11,541/per month€14,166/per month
About the role

Position Overview: We are looking for an outstanding Principal Experience Designer with deep knowledge of mobile game development, particularly prototyping. Our team is a nimble group of self-motivated, extremely talented individuals that take personal accountability for the quality of their work. We take pride in owning our lanes, delivering quality work, and maintaining a high level of technical knowledge that makes implementation smooth and efficient. Our team has fun while working in an agile, constantly evolving, and iterative environment. If you believe you would be a force multiplier and thrive in this environment then we want to hear from you! Your role will be to create inspiring, beautiful game experiences that delight and motivate our players. You will work hand in hand with the Art Director, Project Manager, and Creative Director to make games that meet product goals, look amazing, and feel approachable to our players. You will lead all phases of the UX / UI design process including conceptual design/development, graphic and interface design, interactive model prototypes in Figma, UX flows, art production, and Unity implementation. Previous experience in Production and Live Game lifecycles is a bonus. What You'll Do: UX / UI Design - Create user flows, interface wireframes, prototypes, and design documentation. - Bring solutions grounded in research, industry standards, and best practices for mobile interaction. - Create Design Systems that establish continuity and efficiency, while remaining flexible enough to adapt to change. - Expert in the application of fundamental UX & UI Design Principles. - An authority on the UX Design process: defining usability challenges, researching the problem space, analyzing qualitative and quantitative data, designing appropriate solutions, and validating ideas through testing. - Experienced in designing for games vs. task completion, specifically supporting fun and engagement. - High degree of competence in assessing and addressing product usability and applying user psychology. Art - Create graybox mockups and prototypes that evolve through collaboration into high-quality final game art. - Develop mood boards and help guide the visual design of features. - Collaborate with the art team to define and adhere to a thematic art style. - Design functional animation for user interactions. - Adapt and adhere to an established visual style, building upon it consistently. - Produce high-quality visual assets for user interfaces using the Adobe Creative Suite. Research & Testing - Conduct market competitor research and deconstructions. - Research consumer insights, develop personas, and analyze data. - Conduct heuristic evaluations of internal and external products. - Establish the right look to achieve the correct feel for our demographic. Technical UI Development - Prepare and implement assets in the game engine, partnering with technical artists and engineers. - Accomplished expert in creating user interfaces in Unity. - Set up Figma Design Systems that are collaborative, organized, and easy to change. - Fully understands the limitations and best practices of developing games for mobile devices. Leadership - Set examples and establish standard methodologies in UI/UX for your game team. - Lead and participate in company-wide UI/UX community events, critiques, product reviews, and feature retrospectives. - Own the UX for multiple game feature pods. - Mentor senior UI/UX staff. - Collaborate with UI/UX staff from other game teams to share findings and develop standard methodologies across the organization. General - Synthesize the needs of players with the needs of the game team to find solutions that work for both. - Ability to adapt and work in a fast-paced setting, rapidly developing new skills and behaviors in response to changing circumstances. - Ability to prioritize tasks, work efficiently, manage time effectively, and complete work with minimal oversight. - Demonstrates proactive self-development and interest in leveling up personal, interpersonal, and craft skills. - Organized with good digital hygiene; adheres to established naming conventions and organizational standards. Communications - Able to present complex ideas to diverse audiences and articulate a convincing point of view, both verbally and in writing. - Ability to connect and collaborate with multiple studio locations, teams, and partners. - Proactive communicator with a willingness to build consensus across opposing perspectives. What You Bring: 6+ years of experience in the game development industry specializing in UX, having worked on 3+ different game titles. Deep knowledge of mobile game development, particularly prototyping.

Job Details

Responsibilities

  • Create user flows, interface wireframes, prototypes, and design documentation
  • Develop Design Systems for continuity and efficiency
  • Create graybox mockups and high-quality visual assets using Adobe Creative Suite
  • Implement user interfaces in Unity
  • Conduct market competitor research and heuristic evaluations
  • Mentor senior UI/UX staff and lead company-wide UI/UX community events
  • Collaborate with Art Director, Project Manager, and Creative Director

Requirements

  • 6+ years of experience in the game development industry specializing in UX
  • Worked on 3+ different game titles
  • Deep knowledge of mobile game development, particularly prototyping

Skills & Technologies

FigmaUnityAdobe Creative SuiteUX DesignUI DesignPrototypingWireframing

Education Level

None required
Seen 16 hours agoContent Complete
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