
UI/UX Director
Hover or tap a row for full statistics (EUR / month on this chart).
Salary analysis
Compared with the selected benchmark ("All roles in Austin, USA"), this listing's salary midpoint is about 8% higher. The offer sits above the benchmark range (€13,890–€13,890). Range-width comparison is limited because one of the salary bands is incomplete. This benchmark is based on 1 comparable listings.
| Market | Lower bound (25th percentile) | Median | Upper bound (75th percentile) |
|---|---|---|---|
| All roles in Austin, USA | €13,890/per month | €13,890/per month | €13,890/per month |
| From job ad (Director) | €13,333/per month | €15,000/per month | €16,666/per month |
Zynga is looking for a world-class UI / UX Director to lead the visual development on an exciting new, unannounced game project. The nature of this project is graphic design heavy and user experience critical. The UI/UX Director will not only set the visual style direction but also directing the motion-graphics and animation to dazzle players in the moment-to-moment experience. Being a leadership role on a new game project (currently in concept phase), this position demands a comfort with chaos and a passion for iterative problem solving. You will work within a small, agile team and be hands-on with the visual design files and build. As a leader, you will be a key contributor to strategic planning, gameplay discussions, process setting and team culture. Beyond the ability to meet production deadlines and business goals, this position requires strong instincts around what is fun and a critical eye for the quality of product you are creating. What You'll Do: - Setting the visual style through strong graphic design skills - Career & performance management for your direct reports - Guide, mentor, and assist with hiring/recruiting of team members - Sourcing freelancers and external studios as needed. - Rapid-prototyping both in Figma and in Unity - Directing the animation & motion graphics side of the player experience - Managing UI/UX related issues from both creative and technical standpoints. - Ensuring all released content is consistent and high quality. - Style Guides creation - Collaborative strategic roadmap and development planning - Collaboration with Marketing and User Acquisition teams around Marketing material creation - Overseeing visual and experience development processes - Ensuring feature estimates are accurately scoped and planned. - Setting goals and objectives for your creative team - Lead inter-department communications as they relate to UX / UI and art - Lead both formal and informal critique, and work through leads to disseminate feedback. What You Bring: - Bachelor’s in a creative field. - 5+ years of experience managing a creative team - Experience in 0 to 1 new game development - at least 1 shipped title - Extensive mobile development experience - Strong UX and UI hard skills around creating visuals and flows - Ability to work directly in the Unity Engine - Have a comprehensive understanding of multiple creative disciplines and how they function in the gaming pipeline. - Knowledge of software like Creative Suite, Perforce, JIRA, and other software. - High level of EQ and communication skills. - Passionate about games - zynga games, a plus! - Be well versed in the market and competition. - Have a high quality portfolio with works that apply. Bonus Points: - Creating Motion Graphics & Unity implementation
Job Details
Responsibilities
- Set the visual style through graphic design skills
- Manage career and performance for direct reports
- Mentor and assist with hiring team members
- Source freelancers and external studios
- Rapid-prototype in Figma and Unity
- Direct animation and motion graphics for the player experience
- Manage UI/UX issues from creative and technical standpoints
- Ensure consistency and high quality of released content
- Create style guides
- Develop collaborative strategic roadmaps and development plans
- Collaborate with Marketing and User Acquisition teams on materials
- Oversee visual and experience development processes
- Ensure accurate scoping and planning of feature estimates
- Set goals and objectives for the creative team
- Lead inter-department communications regarding UX/UI and art
- Lead formal and informal critiques and disseminate feedback
Requirements
- Bachelor’s degree in a creative field
- 5+ years of experience managing a creative team
- Experience in 0 to 1 new game development with at least 1 shipped title
- Extensive mobile development experience
- Strong UX and UI skills in creating visuals and flows
- Ability to work directly in the Unity Engine
- Comprehensive understanding of creative disciplines in the gaming pipeline
- Knowledge of Creative Suite, Perforce, JIRA, and related software
- High level of EQ and communication skills
- Passion for games and knowledge of the market and competition
- High quality portfolio of relevant work
Skills & Technologies
Education Level
Bachelor
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