
Hover or tap a row for full statistics (EUR / month on this chart).
Salary analysis
Compared with the selected benchmark ("All roles in Austin, USA"), this listing's salary midpoint is about 6% lower. The offer sits below the benchmark range (€13,890–€13,890). Range-width comparison is limited because one of the salary bands is incomplete. This benchmark is based on 1 comparable listings.
| Market | Lower bound (25th percentile) | Median | Upper bound (75th percentile) |
|---|---|---|---|
| All roles in Austin, USA | €13,890/per month | €13,890/per month | €13,890/per month |
| From job ad (Expert) | €11,158/per month | €13,079/per month | €15,000/per month |
Zynga is looking for a Principal Software Engineer level in the Austin, Eugene, Toronto, San Mateo, Carlsbad, or Chicago areas. This position will be to develop and maintain the core client technology, engine-level systems, and infrastructure for a game with a cozy vibe targeting a casual audience. You should have a passion for engineering excellence and be comfortable diagnosing and solving deep, systemic technical problems, such as improving load times, frame rate, memory footprint, and other cross-cutting performance concerns. Youll need to operate with rigorous engineering discipline while working largely independently to plan and execute complex, multi-week technical initiatives. We have a well-rounded, highly motivated, distributed team with a mission-driven culture working on a new game. We need a self-driven engineer who confronts challenges with optimism, communicates clearly and easily, and takes a great deal of pride in their work. Youll have an opportunity to own core engine and infrastructure work, including upgrading and maintaining third-party libraries and dependencies, evolving build and tooling pipelines, and making foundational changes to the client architecture that unlock future feature roadmaps for the rest of the engineering team. What You'll Do: - Define, architect, and develop core systems and client infrastructure in Unity and C# - Diagnose and resolve complex, game-wide technical issues such as slow load times, low frame rates, memory pressure, and build/runtime stability - Own the evaluation, upgrade, and maintenance of third-party libraries, SDKs, and engine dependencies - Design and implement foundational architecture changes that enable future feature roadmaps for feature-focused engineers to build upon - Produce technical design documentation and implementation plans for infrastructure and systemic initiatives - Scope and cost work accurately from loosely defined requirements, presenting estimates with clear assumptions and identified risks - Adapt plans and technical approaches when requirements or platform constraints change - Review code, technical design documentation, and implementation plans for other team members - Proactively profile, optimize, and refactor code to meet team performance and stability KPI goals - Explore, develop, and integrate new technologies and tools that benefit the broader engineering team - Work closely with other engineers to lead multi-week or month-long infrastructure and tooling efforts - Give team and divisional tech talks on architectures that youve built - Work to improve and evolve team process and engineering standards - Help to mentor other engineers What You Bring: - B.Sc. in Computer Science, Engineering, or equivalent education / work experience - 6+ Years game industry / mobile app experience as a software developer - Shipped titles and/or live games experience, especially mobile (iOS / Android) - Expert knowledge in C# - 3+ Years Unity experience, including engine-level and low-level systems work - A solid understanding of client/server architecture in modern mobile games - Understanding, interest and knowledge of server-side architecture in mobile games - Solid foundation in data structures, algorithms and software methodologies - Demonstrated experience diagnosing and resolving performance issues such as load times, frame rate, and memory usage - Experience upgrading, integrating, or maintaining third-party libraries, SDKs, or engine versions - Experience with the AWS ecosystem, Kubernetes, and back end monitoring technologies such as Datadog - Excellent communication skills and comfort working in a collaborative environment - Excellent ability to foresee and proactively resolve blockers, technical risk, and points of failure - Excellent ability to function in an asynchronous distributed work environment while still tuning in to key team meetings - Experience with git - Experience with performance profiling and optimization tools Bonus Points: - Experience with Unity engine source modification or custom engine forks - Experience with build pipeline, CI/CD, or dev tooling for game teams - Experience playing and working on games that target a casual audience - Experience using Claude Code or a similar AI coding tool
Job Details
Responsibilities
- Define, architect, and develop core systems and client infrastructure in Unity and C#
- Diagnose and resolve complex, game-wide technical issues such as slow load times, low frame rates, and memory pressure
- Manage evaluation, upgrade, and maintenance of third-party libraries, SDKs, and engine dependencies
- Design and implement foundational architecture changes to enable future feature roadmaps
- Produce technical design documentation and implementation plans
- Scope and cost work from loosely defined requirements
- Review code and technical design documentation for team members
- Profile, optimize, and refactor code to meet performance and stability KPI goals
- Integrate new technologies and tools to benefit the engineering team
- Lead multi-week infrastructure and tooling efforts
- Give technical talks on built architectures
- Improve team process and engineering standards
- Mentor other engineers
Requirements
- B.Sc. in Computer Science, Engineering, or equivalent education / work experience
- 6+ Years game industry / mobile app experience as a software developer
- Shipped titles and/or live games experience, especially mobile (iOS / Android)
- Expert knowledge in C#
- 3+ Years Unity experience, including engine-level and low-level systems work
- Solid understanding of client/server architecture in modern mobile games
- Understanding, interest and knowledge of server-side architecture in mobile games
- Solid foundation in data structures, algorithms and software methodologies
- Experience diagnosing and resolving performance issues such as load times, frame rate, and memory usage
- Experience upgrading, integrating, or maintaining third-party libraries, SDKs, or engine versions
- Experience with the AWS ecosystem, Kubernetes, and back end monitoring technologies such as Datadog
- Excellent communication skills
- Ability to function in an asynchronous distributed work environment
- Experience with git
- Experience with performance profiling and optimization tools
Skills & Technologies

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