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Est. expiry Oct 16

Lead Lighting Artist

Lighting Artist

Posted Sep 11 (52 days ago) · Last updated Nov 2

Key facts

Lead Lighting Artist in Helsinki, AAA-focused studio.

How this salary compares

Benchmarked against this company
Monthly salary comparison for Lighting Artist
MarketLower bound (25th percentile)MedianUpper bound (75th percentile)
this company€2,416 per month€2,969 per month€4,000 per month
Where and how
HelsinkiOnsiteSenior
Languages required
English
Experience
8 years experience

Original job ad

As published by Housemarque Oy

Open the ad
What we offer to you? Competitive salary, benefits, healthcare, Nordic work-life balance Tailored immigration and relocation package to help you get settled into Finland State-of-the-art studio facilities in the heart of Helsinki Freedom, flexibility and openness in a collaborative culture Brilliant, diverse and empathetic colleagues to work with Exciting and ambitious projects executed with the best tools Access to PlayStation Studios collaboration, games and more! This is a permanent, full-time position based in Helsinki, Finland. We will start interviewing promising candidates immediately so please apply as soon as possible. Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks. Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.

This is the employer's own ad. Pay, requirements and the other details on this page are our reading of it, not facts the employer confirmed.

About the role

Summarised by JobCrawls from the job ad above.

Requirements

  • Shipped at least one PC/Console title as a Lead Lighting Artist.
  • 8+ years of experience in AAA game development (PC and/or console).
  • Expert knowledge of real-time lighting techniques and physically based rendering (PBR).
  • Strong experience with node-based shaders related to lighting.
  • Good understanding of scripting for lighting interactions.
  • Deep understanding of how lighting supports gameplay, storytelling, and mood.
  • Ability to optimize lighting for performance and memory budgets without sacrificing quality.
  • Strong eye for aesthetics, color theory, and composition.
  • Familiarity with version control systems like Perforce.
  • Experience with project management tools like Jira.
  • Fluent written and verbal English skills.
  • A genuine passion for video games.

Responsibilities

  • Define and maintain best practices and workflows for real-time lighting.
  • Lead and mentor the lighting team, encouraging professional growth and team cohesion.
  • Balance leadership tasks with hands-on content creation (lighting levels, cinematics).
  • Collaborate with other departments to ensure lighting assets meet visual, gameplay, and technical needs.

Skills & technologies

Unreal EnginePBRNode-based ShadersPerforceJiraCinematicsGraphics Programming

Benefits & perks

About Housemarque Oy

Financial overview
€21.9M
Revenue
€693.0K
Profit
3.0%
Profit margin
Housemarque Oy logo
Housemarque Oy · 5 open roles
Top locations (all time): Helsinki, Finland · 10 · Finland, Helsinki · 5 · Remote - Global · 2
View company
Current open roles at Housemarque Oy on JobCrawls
LocationActive listings
Helsinki, Finland10
Finland, Helsinki5
Remote - Global2
Current role mix at Housemarque Oy on JobCrawls
Role typeActive listings
Lighting Artist3
Technical Rigger3
Lead Gameplay Animator1
Game Systems Designer1
Engine Programmer1
External Development Manager1
Design Lead1
IT Specialist1
Project Manager1
Graphics Programmer1
Sound Designer1
Development Director1
Gameplay Designer1
Current role-level mix at Housemarque Oy on JobCrawls
Role levelActive listings
Senior13
Manager2
Mid-Level2

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