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Est. expiry Oct 16

Senior Lighting Artist

Lighting Artist

Posted Sep 11 (42 days ago) · Last updated Oct 23

Key facts

Senior Lighting Artist at Housemarque in Helsinki; lead lighting and mentor juniors.

Where and how
FinlandOnsiteSenior
Field
Design
Languages required
English
Experience
5 years experience

Original job ad

As published by Housemarque Oy

Open the ad
OUR STUDIO At Housemarque, we believe gameplay always comes first. With technical excellence and compelling narrative, spiced with our trademark neon flair and top-notch audiovisual feedback, we want our players to always feel actively engaged with the worlds we have created for them. Our award-winning game Returnal, released on PS5 in 2021, and Saros, released in 2026, embrace all these qualities. THIS is our DNA! We value Nordic work-life balance by growing sustainably and ensuring our employees have the time and means to develop personally and professionally during work time. We were established in 1995 with strong roots in the Finnish demoscene. In June 2021 we joined the PlayStation Studios, after years of partnership. If you wish to join us for our next journey, apply today! Housemarque is looking for a talented Lead Lighting Artist to join our team! THE JOB As a Senior Lighting Artist, you will contribute high-quality real-time lighting while growing into a Lighting Lead role within the team. You will work closely with the Art Director and Technical Art Director, supporting lighting direction and taking increasing ownership over quality, workflows, and team support. This is an opportunity for an experienced lighting artist who is ready to step into leadership responsibilities, with support and mentorship to grow into a full Lead role. If you’re passionate about lighting and motivated to take the next step in your career, we’d love to hear from you! What will your day-to-day look like? Create high-quality lighting for environments and gameplay scenarios. Collaborate with the Art Director and Technical Art Director to achieve the visual vision. Support the development and maintenance of lighting workflows and best practices. Take ownership of lighting for key areas or features. Participate in lighting reviews and provide feedback to peers. Support and mentor more junior team members where needed. Collaborate with other departments to ensure lighting supports gameplay and performance. Assist in troubleshooting lighting and rendering issues. Contribute to maintaining consistency in lighting quality across the project. Gradually take on more responsibility in planning and decision-making. What will help you to be successful in this role? Shipped at least one PC/Console title as a Lighting Artist. 5+ years of experience in AAA game development. Strong understanding of real-time lighting and PBR workflows. Demonstrated interest in mentorship or leadership. Good problem-solving skills in both artistic and technical contexts. Ability to work within established pipelines and workflows. Strong artistic eye for lighting, color, and composition. Good communication and collaboration skills. Familiarity with version control systems like Perforce. Experience with project management tools like Jira. Fluent written and verbal English skills. A genuine passion for video games. Bonus skills Experience with Unreal Engine or a proprietary AAA engine. Exposure to shader or scripting workflows. Background in photography or cinematography. This is a permanent, full-time position based in Helsinki, Finland. We will start interviewing promising candidates immediately so please apply as soon as possible. Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks. Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights. Equal Opportunity Statement Housemarque is proud to be an Equal Opportunity Employer with a commitment to a culture of inclusion and mutual respect for all employees from every walk of life, reflecting the community we make games for. We welcome and encourage applications from all suitable candidates regardless of age, disability, gender, sexual orientation, pregnancy and maternity, race and ethnicity, religion or belief, and marriage and civil partnerships. We strive to create an inclusive environment, empower employees and embrace diversity.

This is the employer's own ad. Pay, requirements and the other details on this page are our reading of it, not facts the employer confirmed.

About the role

Summarised by JobCrawls from the job ad above.

Requirements

  • Shipped at least one PC/Console title as a Lighting Artist
  • 5+ years of experience in AAA game development
  • Strong understanding of real-time lighting and PBR workflows
  • Demonstrated interest in mentorship or leadership
  • Good problem-solving skills in both artistic and technical contexts
  • Ability to work within established pipelines and workflows
  • Strong artistic eye for lighting, color, and composition
  • Good communication and collaboration skills
  • Familiarity with version control systems like Perforce
  • Experience with Jira

Responsibilities

  • Create high-quality lighting for environments and gameplay scenarios
  • Collaborate with Art Director and Technical Art Director to achieve the visual vision
  • Support the development and maintenance of lighting workflows and best practices
  • Take ownership of lighting for key areas or features
  • Participate in lighting reviews and provide feedback to peers
  • Support and mentor more junior team members where needed
  • Collaborate with other departments to ensure lighting supports gameplay and performance
  • Assist in troubleshooting lighting and rendering issues
  • Contribute to maintaining consistency in lighting quality across the project
  • Gradually take on more responsibility in planning and decision-making

Skills & technologies

Unreal EnginePerforceJiraReal-time LightingPBR WorkflowsShader/scripting (bonus)Photography/cinematography (bonus)

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About Housemarque Oy

Financial overview
€21.9M
Revenue
€693.0K
Profit
3.0%
Profit margin
Housemarque Oy logo
Housemarque Oy · 5 open roles
Top locations (all time): Helsinki, Finland · 10 · Finland, Helsinki · 5 · Remote - Global · 2
View company
Current open roles at Housemarque Oy on JobCrawls
LocationActive listings
Helsinki, Finland10
Finland, Helsinki5
Remote - Global2
Current role mix at Housemarque Oy on JobCrawls
Role typeActive listings
Lighting Artist3
Technical Rigger3
Lead Gameplay Animator1
Game Systems Designer1
Engine Programmer1
External Development Manager1
Design Lead1
IT Specialist1
Project Manager1
Graphics Programmer1
Sound Designer1
Development Director1
Gameplay Designer1
Current role-level mix at Housemarque Oy on JobCrawls
Role levelActive listings
Senior13
Manager2
Mid-Level2

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