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Est. Monthly
Estimated €5,505 - €8,500
Posted August 7, 2026 · 0 days agoLast seen August 7, 2026Est. expiry September 11, 2026

Enemy Designer

Senior Enemy (Systems) Designer - Unannounced Project
London, United Kingdom
Hybrid · Game Design
Full-time · Senior
English
No People Management
1 year experience
How this salary compares
Salary Context: Enemy Designer

Hover or tap a row for full statistics (EUR / month on this chart).

Salary analysis

Compared with the selected benchmark ("All roles in London, United Kingdom"), this listing's salary midpoint is about 94% lower. The offer sits below the benchmark range (€3,789–€15,737). The listed pay band (€459–€708) is tighter than the benchmark, which suggests lower salary variability. This benchmark is based on 9 comparable listings.

Monthly salary comparison for Enemy Designer
MarketLower bound (25th percentile)MedianUpper bound (75th percentile)
All roles in London, United Kingdom€3,789/per month€7,003/per month€15,737/per month
Pay in our data — not quoted in ad (Senior)€459/per month€584/per month€708/per month
About the role

NaturalMotion is looking for a talented and passionate Enemy Designer to join our London studio, helping shape the combat experience for our first-person shooter mobile title. This role focuses on implementing well known enemies, adapting existing enemies and adding new compelling enemies to bring an authentic console experience to mobile Sitting at the intersection of design, art, animation, audio, and engineering, you will ensure enemy encounters are polished, purposeful and fun. A core responsibility will be working with Level Design & Combat Design to ensure every enemy encounter is polished, purposeful, and fun. We are looking for someone who brings both craft knowledge and a genuine love of action games. We embrace a hybrid work environment. Within this role you will work 2 days per week in our London office and the remaining days at home. What You'll Do: - Ownership of designing, prototyping, and implementing enemy behaviours, AI systems, boss encounters & other features that align with the creative vision of the game - Take enemies and bosses from paper design through to shipping quality, ensuring they are complete, polished and fun for players - Work with Level Design & Combat Design to ensure enemies, factions, and NPCs meet their goals at every stage of development. Define required metrics to track and achieve them - Collaborate closely with art, animation, audio, design and engineering teams to build content and solve problems in a multi-disciplinary environment - Develop and balance a diverse roster of enemies, bosses, mutators & more - Create compelling AI behaviours & attack patterns that provide an exciting experience and appropriately challenging for players - Analyse combat data, player feedback, and internal playtests to refine and iterate on enemy and boss designs - Work concurrently on multiple features at varying stages of development, managing priorities effectively as content pipelines run in parallel - Document and communicate enemy and boss design concepts clearly to ensure alignment across all development teams What You Bring: - Previous experience in Combat / Enemy Design or an equivalent role in the video game industry - At least one shipped title in a design role for a Shooter / Action / RPG title - Experience designing and implementing enemy AI, behaviours, and encounters for action games - Experience working on a first-person or third-person game - Familiarity with the Unreal game engine - Ability to analyse gameplay data and player feedback to inform and balance design decisions - Strong visual & verbal communication skills with the ability to work effectively across cross-disciplinary teams - The ability to manage multiple designs in a fast-paced development environment - Passionate about action games with a deep understanding of what makes enemy designs engaging and memorable Bonus Points: - Background in live service games and/ or mobile games with an understanding of ongoing balancing and content updates - Experience with visual scripting or rapid prototyping tools - An avid gamer with a genuine enthusiasm for crafting memorable and inventive enemy designs

Job Details

Responsibilities

  • Design, prototype, and implement enemy behaviours, AI systems, and boss encounters
  • Take enemies and bosses from paper design to shipping quality
  • Collaborate with Level Design & Combat Design to ensure goals are met and define tracking metrics
  • Work with art, animation, audio, and engineering teams in a multi-disciplinary environment
  • Develop and balance a diverse roster of enemies, bosses, and mutators
  • Create compelling AI attack patterns and behaviours
  • Analyse combat data and player feedback to iterate on designs
  • Manage multiple features concurrently in parallel content pipelines
  • Document and communicate design concepts across development teams

Requirements

  • Previous experience in Combat / Enemy Design or an equivalent role in the video game industry
  • At least one shipped title in a design role for a Shooter / Action / RPG title
  • Experience designing and implementing enemy AI, behaviours, and encounters for action games
  • Experience working on a first-person or third-person game
  • Familiarity with the Unreal game engine
  • Ability to analyse gameplay data and player feedback to inform and balance design decisions
  • Strong visual & verbal communication skills
  • Ability to manage multiple designs in a fast-paced development environment
  • Deep understanding of engaging enemy designs

Skills & Technologies

Unreal EngineAI DesignCombat DesignPrototypingVisual Scripting
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