Supercell Oy logo
Est. Monthly
Estimated €2,693 - €3,163
Posted May 7, 2026 · 108 days agoLast seen August 23, 2026Est. expiry June 11, 2026

Engine Programmer

Senior Engine Programmer
Helsinki, Finland
Onsite · Software engineering
Full-time · Mid-Level
English
No degree required
How this salary compares
Salary Context: Engine Programmer

Hover or tap a row for full statistics (EUR / month on this chart).

Salary analysis

Compared with the selected benchmark ("All roles in Helsinki, Finland"), this listing's salary midpoint is about 17% lower. The offer still falls within the benchmark range (€2,080–€5,000). The listed pay band (€2,693–€3,163) is tighter than the benchmark, which suggests lower salary variability. This benchmark is based on 3028 comparable listings.

Monthly salary comparison for Engine Programmer
MarketLower bound (25th percentile)MedianUpper bound (75th percentile)
All roles in Helsinki, Finland€2,080/per month€2,928/per month€5,000/per month
Pay in our data — not quoted in ad (Mid-Level)€2,693/per month€2,928/per month€3,163/per month
About the role

We are looking for an experienced engine programmer to join one of our internal engine teams, which is responsible for the core runtime and platform layer of Supercell’s in-house game engine. The engine teams are independent teams that maintain our internal tech stack and work seamlessly with our game teams to revolutionize the way we develop games at Supercell. You will be focused primarily on our multi-platform C++ game engine. You will be expected to iterate and integrate improvements to the engine and its subsystems while working alongside coders, designers and artists from game teams, as well as other core technical teams. We’re looking for someone like you, who ideally has years of experience, and knowledge acquired from the gaming industry. Whether you have broad experience in proprietary game engines or are a specialist in one area – we want to hear from you. To be successful in this role, you will need to be a proactive programmer who works directly with game teams to deliver world-class mobile games.

Job Details

Responsibilities

  • Develop, maintain, and improve core engine systems used across all our games
  • Design and evolve platform abstractions for iOS, Android, Windows, and macOS
  • Work on runtime systems such as memory management, threading/job systems, asset loading, and performance-critical infrastructure
  • Collaborate closely with game teams to identify bottlenecks and improve iteration speed, stability, and usability
  • Improve developer workflows and tooling to make our engine a compelling alternative to off-the-shelf solutions
  • Continuously modernize a large, long-lived codebase while supporting live games in production

Requirements

  • Experience with in-house or proprietary game engines
  • Strong professional experience with C++ in production environments
  • Experience working with large, existing codebases, and the ability to improve them incrementally
  • Solid understanding of core engine systems (e.g. memory, threading, asset management, runtime architecture)
  • Experience designing or working with cross-platform systems, especially for mobile (iOS/Android) and desktop (Windows/macOS)

Skills & Technologies

C++Cross-platform systemsMemory managementThreadingAsset management

Education Level

No degree required
Seen 14 hours agoOpen ApplicationPartial Schema
Financial overview
€1694.5M
Revenue
€239.9M
Profit
14.0%
Profit margin
Supercell Oy logo
SupercellOy · 355 open roles
Top locations: Helsinki, Finland · 237 · London, United Kingdom · 61 · Remote - Global · 37+7 other locations
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