
Principal Gameplay Designer (Enemies) - Housemarque Oy - Helsingfors, Finland
Gameplay Designer
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Jobbeskrivning
At Housemarque, we believe gameplay always comes first. With technical excellence and compelling narrative, spiced with our trademark neon flair and top-notch audiovisual feedback, we want our players to always feel actively engaged with the worlds we have created for them. Our latest Award-Winning game Returnal, released on PS5 in 2021, embraces all these qualities. THIS is our DNA! We value Nordic work-life balance by growing sustainably and ensuring our employees have the time and means to develop personally and professionally during work time. We were established in 1995 with strong roots in the Finnish demoscene. In June 2021 we joined the PlayStation Studios, after years of partnership. If you wish to join us for our next journey, apply today!We are looking for a Principal Gameplay Designer for our next big game!THE JOBAs the Gameplay Designer of the talented and passionate design team behind RETURNAL you willwork closely with a team of game designers and the Design Director to help drive the development ofscalable enemy gameplay and AI behavior systems in the next evolution of Housemarque games. Together with content and art teams, you will design and build pipelines and systems for data drivenand modular enemy gameplay, creating memorable and compelling enemy encounters andexperiences.What will your day-to-day look like?• Own the vision, design, and long-term development of enemy gameplay systems and mechanics• Lead the design of scalable, modular systems that support iteration and content growth• Partner closely with art and animation to create pipelines for frictionless enemy production• Act as the primary point of ownership and decision-making for enemy and boss gameplay• Guide and mentor designers, setting quality bars and best practices• Drive documentation, standards, and workflows that enable efficient cross-discipline development• Identify and manage production risks, dependencies, and long-term sustainability concernsWhat will help you to be successful in this role?• Extensive professional experience in game development with an enemy gameplay design focus• Proven track record shipping console and/or PC titles• Experience creating modular and data driven enemy production pipelines• Strong technical understanding of engines, scripting, data, and design tools• Experience in balancing combat and enemy gameplay• Clear communicator with strong judgment and a collaborative mindsetWhat we offer to you?● Competitive salary, benefits, healthcare & Nordic work-life balance● Tailored immigration and relocation package to help you get settled into Finland● State-of-the-art studio facilities in the heart of Helsinki● Freedom, flexibility and openness in a collaborative culture● Brilliant, diverse and empathetic colleagues to work with● Exciting and ambitious projects executed with the best tools● Access to PlayStation Studios collaboration, games and more!This is a permanent, full-time position based in Helsinki, Finland.We will start interviewing promising candidates immediately so please apply as soon as possible.OUR STUDIOAt Housemarque, we believe gameplay always comes first. With technical excellence and compelling narrative, spicedwith our trademark neon flair and top-notch audiovisual feedback, we want our players to always feel activelyengaged with the worlds we have created for them.Our latest Award-Winning game Returnal, released on PS5 in 2021, embraces all these qualities. THIS is our DNA!We value Nordic work-life balance by growing sustainably and ensuring our employees have the time and means todevelop personally and professionally during work time.We were established in 1995 with strong roots in the Finnish demoscene. In June 2021 we joined the PlayStationStudios, after years of partnership.If you wish to join us for our next journey, apply todayPlease note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks. Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights. Equal Opportunity StatementHousemarque is proud to be an Equal Opportunity Employer with a commitment to a culture of inclusion and mutual respect for all employees from every walk of life, reflecting the community we make games for. We welcome and encourage applications from all suitable candidates regardless of age, disability, gender, sexual orientation, pregnancy and maternity, race and ethnicity, religion or belief, and marriage and civil partnerships. We strive to create an inclusive environment, empower employees and embrace diversity.
Företagsinformation
| Location | Active listings |
|---|---|
| Helsingfors, Finland | 10 |
| Distans - Globalt | 4 |
| Role type | Active listings |
|---|---|
| Tekninen riggari | 2 |
| Belysningskonstnär | 2 |
| Lighting Artist | 1 |
| Grafikprogrammerare | 1 |
| Projektledare | 1 |
| Gameplay Designer | 1 |
| Ljuddesigner | 1 |
| Spelsystemdesigner | 1 |
| Systemutvecklare | 1 |
| IT-specialist | 1 |
| Teknisk riggare | 1 |
| Ledande spelanimationsdesigner | 1 |
| Role level | Active listings |
|---|---|
| Medelnivå | 8 |
| Chef | 1 |
| Senior | 1 |
Housemarque Oy finns med i 14 indexerade jobbannonser i JobCrawls Finlandsdata sedan oktober 2025. I det historiska indexet är de starkaste platssignalerna för den här arbetsgivaren Helsingfors, Finland och Distans - Globalt.
Om
Includes details from the Finnish Trade Register.
Osakeyhtiö
Dataprogrammering
Finansiell översikt (2024)
Housemarque Oy var lönsamt 2024 med en omsättning på €21.9M och en vinstmarginal på 0.0%.
Visade data baseras på historiska jobbannonser från vår databas.
Jobbdetaljer
Krav
- Omfattande yrkeserfarenhet av spelutveckling med fokus på fiendespelardesign
- Bevisad meritlista för att leverera konsol- och/eller PC-titlar
- Erfarenhet av att skapa modulära och datadrivna fiendepipelines
- Stark teknisk förståelse för motorer, skript, data och designverktyg
- Erfarenhet av att balansera strid och fiendespel
- Tydlig kommunikatör med stark bedömningsförmåga och samarbetsanda
Utbildningsnivå
None requiredFörmåner och fördelar
Benefits
