Housemarque Oy-logo

Principal Gameplay Designer (Enemies) - Housemarque Oy - Helsinki, Suomi

Pelinkehityksen suunnittelija

Julkaistu: 1. toukokuuta 2026
Julkaistu 30 päivää sitten
Viimeksi nähty crawlissa: 29. toukokuuta 2026 (2pv sitten)
Arvioitu päättymispäivä: 5. kesäkuuta 2026
Toimiala
Rooli ja johtaminen
Roolitaso:Keskitaso
Esihenkilötaso:Ei henkilöstöjohtamista
Työsuhteen tyyppi
Vaaditut kielet

Työtehtävän kuvaus

At Housemarque, we believe gameplay always comes first. With technical excellence and compelling narrative, spiced with our trademark neon flair and top-notch audiovisual feedback, we want our players to always feel actively engaged with the worlds we have created for them. Our latest Award-Winning game Returnal, released on PS5 in 2021, embraces all these qualities. THIS is our DNA! We value Nordic work-life balance by growing sustainably and ensuring our employees have the time and means to develop personally and professionally during work time. We were established in 1995 with strong roots in the Finnish demoscene. In June 2021 we joined the PlayStation Studios, after years of partnership. If you wish to join us for our next journey, apply today!We are looking for a Principal Gameplay Designer for our next big game!THE JOBAs the Gameplay Designer of the talented and passionate design team behind RETURNAL you willwork closely with a team of game designers and the Design Director to help drive the development ofscalable enemy gameplay and AI behavior systems in the next evolution of Housemarque games. Together with content and art teams, you will design and build pipelines and systems for data drivenand modular enemy gameplay, creating memorable and compelling enemy encounters andexperiences.What will your day-to-day look like?• Own the vision, design, and long-term development of enemy gameplay systems and mechanics• Lead the design of scalable, modular systems that support iteration and content growth• Partner closely with art and animation to create pipelines for frictionless enemy production• Act as the primary point of ownership and decision-making for enemy and boss gameplay• Guide and mentor designers, setting quality bars and best practices• Drive documentation, standards, and workflows that enable efficient cross-discipline development• Identify and manage production risks, dependencies, and long-term sustainability concernsWhat will help you to be successful in this role?• Extensive professional experience in game development with an enemy gameplay design focus• Proven track record shipping console and/or PC titles• Experience creating modular and data driven enemy production pipelines• Strong technical understanding of engines, scripting, data, and design tools• Experience in balancing combat and enemy gameplay• Clear communicator with strong judgment and a collaborative mindsetWhat we offer to you?● Competitive salary, benefits, healthcare & Nordic work-life balance● Tailored immigration and relocation package to help you get settled into Finland● State-of-the-art studio facilities in the heart of Helsinki● Freedom, flexibility and openness in a collaborative culture● Brilliant, diverse and empathetic colleagues to work with● Exciting and ambitious projects executed with the best tools● Access to PlayStation Studios collaboration, games and more!This is a permanent, full-time position based in Helsinki, Finland.We will start interviewing promising candidates immediately so please apply as soon as possible.OUR STUDIOAt Housemarque, we believe gameplay always comes first. With technical excellence and compelling narrative, spicedwith our trademark neon flair and top-notch audiovisual feedback, we want our players to always feel activelyengaged with the worlds we have created for them.Our latest Award-Winning game Returnal, released on PS5 in 2021, embraces all these qualities. THIS is our DNA!We value Nordic work-life balance by growing sustainably and ensuring our employees have the time and means todevelop personally and professionally during work time.We were established in 1995 with strong roots in the Finnish demoscene. In June 2021 we joined the PlayStationStudios, after years of partnership.If you wish to join us for our next journey, apply todayPlease note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks. Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights. Equal Opportunity StatementHousemarque is proud to be an Equal Opportunity Employer with a commitment to a culture of inclusion and mutual respect for all employees from every walk of life, reflecting the community we make games for. We welcome and encourage applications from all suitable candidates regardless of age, disability, gender, sexual orientation, pregnancy and maternity, race and ethnicity, religion or belief, and marriage and civil partnerships. We strive to create an inclusive environment, empower employees and embrace diversity.

Yrityksen tiedot

Housemarque Oy-logo
Ohjelmistojen suunnittelu ja valmistus
Korkeavuorenkatu 37, 00130 Helsingfors
Y-tunnus: 1002012-8
Henkilöstömäärä: 115
Current open roles at Housemarque Oy on JobCrawls
LocationActive listings
Helsinki, Suomi10
Etätyö - Globaali4
Current role mix at Housemarque Oy on JobCrawls
Role typeActive listings
Tekninen riggari2
Projektipäällikkö1
Johtava pelimoottorianimaattori1
Lighting Artist1
Pelinkehityksen suunnittelija1
Tekninen riggaaja1
Ohjelmistoinsinööri1
IT-asiantuntija1
Grafiikkasuunnittelija1
Valaisuosaite1
Valaistussuunnittelija1
Äänisuunnittelija1
Pelin järjestelmäsuunnittelija1
Current role-level mix at Housemarque Oy on JobCrawls
Role levelActive listings
Keskitaso8
Johtaja1
Senior-taso1

Housemarque Oy 14 indeksoitua työpaikkailmoitusta JobCrawlsin Suomen aineistossa ajankohdasta lokakuu 2025 lähtien. Historiallisessa indeksissä vahvimmat sijaintisignaalit tälle työnantajalle ovat Helsinki, Suomi ja Etätyö - Globaali.

Tietoa

Includes details from the Finnish Trade Register.

Osakeyhtiö

Ohjelmistojen suunnittelu ja valmistus

Taloudellinen yleiskatsaus (2024)

Housemarque Oy teki voittoa vuonna 2024 liikevaihdolla €21.9M ja voittomarginaali on 0.0%.

€21.9MLiikevaihto€693.0KVoitto0.0%Voittomarginaali

Näytetyt tiedot perustuvat tietokantamme aiempiin työpaikkailmoituksiin.

Työn tiedot

Vaatimukset

  • Laaja ammatillinen kokemus pelinkehityksestä vihollispelisuunnitteluun keskittyen
  • Todistettu kokemus konsoleille ja/tai PC-peleistä
  • Kokemus modulaaristen ja datalähtöisten vihollispipelinejen luomisesta
  • Vahva tekninen ymmärrys moottoreista, skriptauksesta, datasta ja suunnittelutyökaluista
  • Kokemus taistelun ja vihollispelien tasapainottamisesta
  • Selkeä viestijä, jolla on vahva arviointikyky ja yhteistyökyky

Koulutustaso

Ei vaadita

Edut ja lisäedut

2 päivää sittenContent Complete

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